About: The Flight North   Sponge Permalink

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The last four slots will be empty initially. Gwen will learn a new skill at each Research Journal you find during the quest. Illusion of Haste is identical to the standard version with 12 Illusion Magic, while the other three are custom versions for this quest. After the short cutscene, head through the now open doors and travel into the caverns. Use the gate lock to keep the Charr out (though you don't have to, they stop outside it anyway).

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  • The Flight North
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  • The last four slots will be empty initially. Gwen will learn a new skill at each Research Journal you find during the quest. Illusion of Haste is identical to the standard version with 12 Illusion Magic, while the other three are custom versions for this quest. After the short cutscene, head through the now open doors and travel into the caverns. Use the gate lock to keep the Charr out (though you don't have to, they stop outside it anyway).
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  • The last four slots will be empty initially. Gwen will learn a new skill at each Research Journal you find during the quest. Illusion of Haste is identical to the standard version with 12 Illusion Magic, while the other three are custom versions for this quest. First of all, you will need to fight a Devourer Catapult. During this, hide behind various structures to avoid the Devourer's siege attack. You can take at most two consecutive hits from the Devourer, and still survive without needing to regenerate health. Grab Rocks and use Throw Rock on the cracked pillar. Wherever the Devourer's siege attack hits, another rock will appear, which you can quickly grab and throw at the pillar. It will take 5 hits to go down, and will then crash on the Devourer and kill it. After the short cutscene, head through the now open doors and travel into the caverns. Use the gate lock to keep the Charr out (though you don't have to, they stop outside it anyway). Use the first Research Journal you find to learn Illusion of Haste. Continue ahead and then to the right, where you will find another Journal. It will teach you Shared Burden. Wait a few seconds next to it, and a group of human ghosts and Nightmare Charr will appear. Immediately use Shared Burden on the Charr, and follow the ghosts. Once the skill is recharged, use it on the Charr a second time. Two uses should be enough to complete this goal. Soon, the ghosts will reach a closed door, which they will now open (if you slowed the Charr successfully). Learn Distortion from the Research Journal near the door. Pick up a rock at your feet and go down the corridor ahead. Use Distortion on your way through the corridor to defend against the fire darts. At the end of the corridor, throw the rock at the cracked pillar, which will crash on the Charr and kill them. Learn Sum of All Fears from the Journal nearby. Now, head back to the entrance to the corridor and head right, past the unlit Flame Brazier and through the spike traps (this is the faster way). Use Flee and Illusion of Haste to relieve yourself from Cripple as often as you can. Grab the Unlit Torch on the ground, light it from the Brazier next to it, and head back to light the other Brazier before the flame goes out. You are now free to leave the caves. Head Northeast up the wide stairs and into the valley. Once outside, you will need to use your skills well to get past the Charr patrols. Head Northwest towards the mountains using Flee to avoid the patrols. The Charr move faster than you, so you may want to save Flee until the Charr get close to you. Keep an eye out for ruined buildings in the area. When you walk into one of them, your Hide skill becomes available, and the Charr will ignore you, even if you were already under attack. This could be a good way to regenerate and lose aggro. You can use your two slowing skills, Shared Burden and Sum of All Fears, to slow the Charr and run away using Flee or Illusion of Haste (the latter is very useful if the Charr cripple you). If you happen to take a lot of damage and are still under fire, with no hiding spots nearby, use Feign Death and do not move until the Charr have moved away. Use this skill only when in dire need, due to its particularly long recharge time. Get to the snowy foothills to complete the mission. You will see a cutscene with Captain Langmar and her squad. Note - When you use Feign Death, the Charr will ignore you, but if you have aggroed any wolves, they will keep attacking you, since you apparently can't fool them.
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