About: Game Manual 2.0/Cities   Sponge Permalink

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Overview | Terrain | Cities | Economy | Units | Combat | Diplomacy | Government | Technology | Wonders | Buildings | [ edit navbar] A city is created when settlers are given the build city command, removing the unit from play to provide the city with its first citizen. A city may grow to include several citizens, some working within the city while others are dispatched as new settlers. Famine and war kill citizens and reduce population; with the loss of its last citizen a city disappears. On the Freeciv map each city is labelled with its population, also called its size.

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  • Game Manual 2.0/Cities
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  • Overview | Terrain | Cities | Economy | Units | Combat | Diplomacy | Government | Technology | Wonders | Buildings | [ edit navbar] A city is created when settlers are given the build city command, removing the unit from play to provide the city with its first citizen. A city may grow to include several citizens, some working within the city while others are dispatched as new settlers. Famine and war kill citizens and reduce population; with the loss of its last citizen a city disappears. On the Freeciv map each city is labelled with its population, also called its size.
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abstract
  • Overview | Terrain | Cities | Economy | Units | Combat | Diplomacy | Government | Technology | Wonders | Buildings | [ edit navbar] A city is created when settlers are given the build city command, removing the unit from play to provide the city with its first citizen. A city may grow to include several citizens, some working within the city while others are dispatched as new settlers. Famine and war kill citizens and reduce population; with the loss of its last citizen a city disappears. On the Freeciv map each city is labelled with its population, also called its size. Cities are your sole instrument for developing natural resources and channelling them toward expansion, technological progress, and warfare. After describing how city citizens extract natural resources, we will examine how cities themselves may be developed and cultivated to increase their value and productivity.
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