abstract
| - After that, the player shoots a helicopter out of the sky with a RPG and kills 30 Nazis--all with perfect head-shots. He is then attacked by a Terminator, who was sent back through time to kill him. The player fires a rocket at the Terminator, who repels it right back at the player with the air attack, thereby adding +25 to his battle skills. The player jumps off a cliff to dodge the deflected rocket, and lands on the bottom unconscious. When the player comes to, 100 years have elapsed and now the world is in full color. The Nazi stuff was a dream, and you dream in black-and-white. The color motif is perfect to portray the modern world, as everything seems to be covered in gangrene. During this phase of the game, the player acquires a large, razor-sharp, throwable weapon called the Glade. This Glade is no mere air freshener, but the player wishing to mask the smell of the gangrene can see scented air fresheners plugged into many of the walls, which can be activated by a throw of the Glade to enable escape from some tight spots. The remainder of the game involves carefully navigating diverse environments and terrains, decapitating zombies all along the way. The player must also beat several bosses, including ogres, helicopters, bigger ogres, other gangrene victims, Michael Scott, and Bowser. Toward the end of the game, the player is cloned and then forced to have an epic battle with himself. Gaming fans with schizophrenia always find this level problematic. The final scene is a spaceship infested with yet more gangrene. The player must beat a gangrenous tentacle monster growing on the hull of the ship in a game of basketball. Every three baskets made by the player, a door opens up on the monster, where Magneto has been hiding the whole time. The player has three seconds to throw the Glade at Magneto, or Magneto will kill the player in the usual fashion.
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