WalkThroughs :- 1. The War Begins. 2. The Master Of WhirliGigs. 3. Save the Island. 4. Fragile Fortune. 5. Thundering Alliance. 6. Dissolved Alliance. 1. The Noose. 2. Rain V's Rain. 3. Run For it. 4. Guard My Back. 5. Surrounded. 1. Breaking Through. 2. To the Rescue. 3. Vicious. 4. Enemy Territory. 5. The Final Confrontation. Most of this level is money management. Wind towers are an important part of staying alive but they are very expensive. Spend time protecting them and place them in key spots. While you have a few moments attack red from the bottom, or keep killing white's front force.
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| - WalkThroughs :- 1. The War Begins. 2. The Master Of WhirliGigs. 3. Save the Island. 4. Fragile Fortune. 5. Thundering Alliance. 6. Dissolved Alliance. 1. The Noose. 2. Rain V's Rain. 3. Run For it. 4. Guard My Back. 5. Surrounded. 1. Breaking Through. 2. To the Rescue. 3. Vicious. 4. Enemy Territory. 5. The Final Confrontation. Most of this level is money management. Wind towers are an important part of staying alive but they are very expensive. Spend time protecting them and place them in key spots. While you have a few moments attack red from the bottom, or keep killing white's front force.
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| - Lancel wipes sweat from his brow. "Robert was... is a poor king, but a king nonetheless. If only he'd had the common decency to die without our help."
- Lancel eyes the king's wound and shakes. "I'd give men hours at best, but Baratheons are fierce. He may yet survive the trip back to King's Landing."
- Press Lancel to learn why he appears disturbed by the king's wounds.
- Kirth watches the king carries away when Lancel appears queasily at his side. "Well done. Robert won't recover from his wounds. Our business is over."
- Ask Lancel how long he thinks the king will survive.
- Tell Lancel to prepare the Iron Throne for Daenerys Targaryen.
- Hope that Robert lives long enough to die a death befitting the Iron Throne.
- Threaten Lancel to make sure he never reveals House [Targaryen/Martell]'s hand in this plot.
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| - The King in the Kingswood
- King in the Kingswood
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| - WalkThroughs :- 1. The War Begins. 2. The Master Of WhirliGigs. 3. Save the Island. 4. Fragile Fortune. 5. Thundering Alliance. 6. Dissolved Alliance. 1. The Noose. 2. Rain V's Rain. 3. Run For it. 4. Guard My Back. 5. Surrounded. 1. Breaking Through. 2. To the Rescue. 3. Vicious. 4. Enemy Territory. 5. The Final Confrontation. Most of this level is money management. Wind towers are an important part of staying alive but they are very expensive. Spend time protecting them and place them in key spots. While you have a few moments attack red from the bottom, or keep killing white's front force. To finish off white bridge around the top or bottom of their island to the temple and build some crossbows. After white is crippled (even if you haven't killed temple, but have a secure defence) attack red from the top or bottom of the front and take out some of the attackers. This is also a good way to make some money so you can do it a little earlier in the level if you have a good defence from white. Durak's Walkthroughs originally published on <a href="http://www.netstormworld.co.uk">http://www.netstormworld.co.uk</a> Netstormworld used with permission Nsworld 22:40, July 18, 2010 (UTC)
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