rdfs:comment
| - It is sufficient to say that the layout, in general, is the same as the one in the Counter-Strike series beside various changes to accomodate Mutation Modes. It is also less detailed, in term of props, than its original counterpart in Counter Strike. It also applies to the daylight version of this map, which is available in various modes. There are a high amount of spots for soldier to hold, however two of them in particular give an unfair advantage to soldiers as they both require boost to access both of and give more than enough space between both parties.
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abstract
| - It is sufficient to say that the layout, in general, is the same as the one in the Counter-Strike series beside various changes to accomodate Mutation Modes. It is also less detailed, in term of props, than its original counterpart in Counter Strike. It also applies to the daylight version of this map, which is available in various modes. The map use a dawn skybox, similar to Nano Port and Unearth, for a more horrid theme. But even for a dawn sky, the lighting effects on weapons and textures are really dark, in fact, possibly the darkest out of any maps alongside Unearth. Which makes certain spots really hard to distinguish as the textures merge with the walls. There are a high amount of spots for soldier to hold, however two of them in particular give an unfair advantage to soldiers as they both require boost to access both of and give more than enough space between both parties.
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