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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The following lines define a complete personalized nation ruleset: [nation_native] ; This is an example nation ruleset for Freeciv 2.6.* ; Nation rulesets are included by default/nationlist.ruleset, and ; this default nation list is included by classic/nations.ruleset, ; civ2civ3/nations.ruleset, etc. ; Your "personal" (example) ruleset with a personal/nations.ruleset ; can include classic/nations.ruleset to get these classic nations ; with the classic settings (traits, initial government, ...) ; You can add *include personal/native.ruleset (example) after this ; to define a "native" nation as in this (complete) example. ; The flags are normally defined by the tileset. Amplio and small ; tilesets include misc/flags.spec and misc/shields.spec for normal ; flags and shields. Amplio2 inclu

AttributesValues
rdfs:label
  • Nations/native
rdfs:comment
  • The following lines define a complete personalized nation ruleset: [nation_native] ; This is an example nation ruleset for Freeciv 2.6.* ; Nation rulesets are included by default/nationlist.ruleset, and ; this default nation list is included by classic/nations.ruleset, ; civ2civ3/nations.ruleset, etc. ; Your "personal" (example) ruleset with a personal/nations.ruleset ; can include classic/nations.ruleset to get these classic nations ; with the classic settings (traits, initial government, ...) ; You can add *include personal/native.ruleset (example) after this ; to define a "native" nation as in this (complete) example. ; The flags are normally defined by the tileset. Amplio and small ; tilesets include misc/flags.spec and misc/shields.spec for normal ; flags and shields. Amplio2 inclu
dcterms:subject
abstract
  • The following lines define a complete personalized nation ruleset: [nation_native] ; This is an example nation ruleset for Freeciv 2.6.* ; Nation rulesets are included by default/nationlist.ruleset, and ; this default nation list is included by classic/nations.ruleset, ; civ2civ3/nations.ruleset, etc. ; Your "personal" (example) ruleset with a personal/nations.ruleset ; can include classic/nations.ruleset to get these classic nations ; with the classic settings (traits, initial government, ...) ; You can add *include personal/native.ruleset (example) after this ; to define a "native" nation as in this (complete) example. ; The flags are normally defined by the tileset. Amplio and small ; tilesets include misc/flags.spec and misc/shields.spec for normal ; flags and shields. Amplio2 includes misc/flags_large.spec and ; misc/shields_large.spec. If the flags for your personal nations ; are not covered by this procedure you can create a dummy tileset ; and add the missing flags in the [sprites] section of any *.spec; ; same idea as in the relevant misc/*.spec files. ; You can also define flag_alt in your personal nation rulesets to ; (ab)use the flag of another nation. You can disable the nations ; of these borrowed flag(s) as "conflict", see below for an example. name = _("Native") plural = _("?plural:Natives") groups = "Imaginary", "Sisters" legend = _("The Natives are an imaginary tribe abusing\ the Aleut flag if the unused NATO flag is unavailable. Native cities\ get the Latin names of Greek letters (alpha, beta, etc.); no umlauts,\ no accents, no nonsense. And one u+1F4A9 as basic giggle test.\ ") leaders = { "name", "sex" "Prima", "Female" "Secundus", "Male" "Snowwhite", "Female" } ruler_titles = { "government", "male_title", "female_title" "Anarchy", _("Seer %s"), _("?female:Seer %s") "Despotism", _("Sorcerer %s"), _("Sorceress %s") "Monarchy", _("Duke %s"), _("Duchess %s") "Republic", _("Regent %s"), _("?female:Regent %s") "Democracy", _("Professor %s"), _("?female:Professor %s") "Communism", _("Commissar %s"), _("?female:Commissar %s") "Fundamentalism", _("Father %s"), _("Mother %s") } ; Try to get the (existing and unused) NATO flag if possible; ; its name matches "nat". Otherwise steal the nice Aleut flag. flag = "nato" flag_alt = "aleut" style = "Asian" ; was 2.5 city_style conflicts_with = "aleut", "un" civilwar_nations = "hacker", "aleut" ; Optional: suggested border color, e.g., dominant flag color. ; The border color is also used as player color in the mini- ; map: Almost white (ice), blue (water), gray (mountains), ; or green (land) colors are bad choices. NATO blue for the ; natives turned out to be a bad idea. :-( ;color.r = 1 ; #012169 NATO blue ;color.g = 33 ; 0x21 (dec. works) ;color.b = 105 ; 0x69 (hex. fails) init_techs = "" init_buildings = "" init_units = "" cities = "Omega", "Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "💩 (swamp, !river, !ocean, !lake)" ; u+1F4A9
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