Fatalities:
* Bloody Boots (Close): Forward Down Down Back Down.
* Edenian Drill (Close): Back Back Forward Forward 4.
* Stage Fatality (Close): Up Down Up Down 4. Brutalities:
* Top Off (Universal): Hold Up during final hit, final hit must come from throw.
* Romp Stomp (Universal): Hold Down during final hit, final hit must come from a Split Flip Kick.
* Backstabbed (Kobu Jutsu Variation): Be at Jump distance from opponent, final hit must come from Tonfa Throw.
* Watch This (Dragon Naginta Variation): Be in Staff Stance (Air), hold Forward on final hit, final hit must come from Swing Kick.
* Pop Pop (Pyromancer Variation): Opponent must be covered in the Dark Shroud, final hit must come from Surging Blast.
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| - Fatalities:
* Bloody Boots (Close): Forward Down Down Back Down.
* Edenian Drill (Close): Back Back Forward Forward 4.
* Stage Fatality (Close): Up Down Up Down 4. Brutalities:
* Top Off (Universal): Hold Up during final hit, final hit must come from throw.
* Romp Stomp (Universal): Hold Down during final hit, final hit must come from a Split Flip Kick.
* Backstabbed (Kobu Jutsu Variation): Be at Jump distance from opponent, final hit must come from Tonfa Throw.
* Watch This (Dragon Naginta Variation): Be in Staff Stance (Air), hold Forward on final hit, final hit must come from Swing Kick.
* Pop Pop (Pyromancer Variation): Opponent must be covered in the Dark Shroud, final hit must come from Surging Blast.
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TAB
| - Gallery
- Original Timeline
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- Overview
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abstract
| - Fatalities:
* Bloody Boots (Close): Forward Down Down Back Down.
* Edenian Drill (Close): Back Back Forward Forward 4.
* Stage Fatality (Close): Up Down Up Down 4. Brutalities:
* Top Off (Universal): Hold Up during final hit, final hit must come from throw.
* Romp Stomp (Universal): Hold Down during final hit, final hit must come from a Split Flip Kick.
* Backstabbed (Kobu Jutsu Variation): Be at Jump distance from opponent, final hit must come from Tonfa Throw.
* Watch This (Dragon Naginta Variation): Be in Staff Stance (Air), hold Forward on final hit, final hit must come from Swing Kick.
* Pop Pop (Pyromancer Variation): Opponent must be covered in the Dark Shroud, final hit must come from Surging Blast.
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