About: Swadian Crossbowman (multiplayer)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Swadian crossbowmen face some tough choices. The most conservative option is the sword, shield, crossbow, and bolts, leaving the crossbowman capable at both ranged and melee combat. For a prolonged fight, the extra ammunition of a crossbow, two bags of bolts, and a secondary shortsword (hopefully replaced by something better looted from a fallen melee soldier, like a greatsword or spear) might be good. Some player prefer to take several crossbows -- loaded opportunistically, and discharged in rapid succession, most likely combined with minimal armor so that a crossbowman so equipped can run away quickly. Such a crossbowman might take two crossbows, bolts, and a sword, or even three crossbows and a single bag of bolts -- a risky playing style, but potentially fun (although skirmish-based fi

AttributesValues
rdfs:label
  • Swadian Crossbowman (multiplayer)
rdfs:comment
  • Swadian crossbowmen face some tough choices. The most conservative option is the sword, shield, crossbow, and bolts, leaving the crossbowman capable at both ranged and melee combat. For a prolonged fight, the extra ammunition of a crossbow, two bags of bolts, and a secondary shortsword (hopefully replaced by something better looted from a fallen melee soldier, like a greatsword or spear) might be good. Some player prefer to take several crossbows -- loaded opportunistically, and discharged in rapid succession, most likely combined with minimal armor so that a crossbowman so equipped can run away quickly. Such a crossbowman might take two crossbows, bolts, and a sword, or even three crossbows and a single bag of bolts -- a risky playing style, but potentially fun (although skirmish-based fi
Level
  • 19(xsd:integer)
dcterms:subject
Agi
  • 5(xsd:integer)
Melee
  • Sword
str
  • 7(xsd:integer)
CHA
  • 4(xsd:integer)
dbkwik:mountandbla...iPageUsesTemplate
Shields
  • Plain heater shield
Leadership
  • 1(xsd:integer)
Trade
  • 2(xsd:integer)
Body
  • Leather armor, leather jerkin
Athletics
  • 6(xsd:integer)
int
  • 4(xsd:integer)
Boots
  • Ankle boots
Health
  • 50(xsd:integer)
Ranged
  • Crossbow, bolts
Helm
  • Footman's helmet
Shield
  • 5(xsd:integer)
Power Strike
  • 3(xsd:integer)
Two Handed Weapons
  • 90(xsd:integer)
Polearms
  • 100(xsd:integer)
Ironflesh
  • 4(xsd:integer)
Archery
  • 0(xsd:integer)
One Handed Weapons
  • 110(xsd:integer)
Throwing
  • 0(xsd:integer)
Crossbows
  • 100(xsd:integer)
Prisoner Management
  • 1(xsd:integer)
Inventory Management
  • 2(xsd:integer)
abstract
  • Swadian crossbowmen face some tough choices. The most conservative option is the sword, shield, crossbow, and bolts, leaving the crossbowman capable at both ranged and melee combat. For a prolonged fight, the extra ammunition of a crossbow, two bags of bolts, and a secondary shortsword (hopefully replaced by something better looted from a fallen melee soldier, like a greatsword or spear) might be good. Some player prefer to take several crossbows -- loaded opportunistically, and discharged in rapid succession, most likely combined with minimal armor so that a crossbowman so equipped can run away quickly. Such a crossbowman might take two crossbows, bolts, and a sword, or even three crossbows and a single bag of bolts -- a risky playing style, but potentially fun (although skirmish-based fighting style can make you unpopular with other players). Swadian crossbowmen have no mounts.
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