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Vampire: The Masquerade, created by Mark Rein·Hagen, is the first of White Wolf Game Studio's World of Darkness live-action and role-playing games. It is based on the Storyteller System and involves vampires in a modern Gothic-Punk world. The Revised Edition (sometimes instead referred to as the Third Edition by fans) was released in 1998. It explains that "the setting of Vampire is a composite of its populace and their despair". Adapted from the Wikipedia article on Vampire: The Masquerade.

AttributesValues
rdf:type
rdfs:label
  • Vampire: The Masquerade
  • Vampire: the Masquerade
  • Vampire: The Masquerade
rdfs:comment
  • Vampire: the Masquerade는 White Wolf Studio에서 나온 World of Darkness 세계관의 첫번째 게임이다. 이 게임에서 플레이어는 Caine(성서의 카인Cain)의 후예인 뱀파이어의 역할을 맡아, 피의 저주에 목말라하며 내면의 야수성(Beast)에 괴로워하는 인물을 맡는다. 뱀파이어는 도시에서 인간들과 섞여 살며, 프린스(Prince)를 정점으로 하는 봉건적 사회를 이루고 있다. 이 사회는 서로에 대한 편집증적인 편견과 권력욕의 투쟁의 장이다. 중세 마녀사냥(Inquisition)의 시기 이후로 뱀파이어들은 인간들에게 스스로의 정체를 밝혀서는 안된다는 Masquerade의 법칙을 준수하며 살고 있다. 뱀파이어는 인물의 생존욕구와 끔찍한 본능 사이에서 도덕적으로 갈등하는 것을 테마로 삼고 있다. 그래서 storytelling game of personal horror라고 불린다.
  • Vampire: The Masquerade, created by Mark Rein·Hagen, is the first of White Wolf Game Studio's World of Darkness live-action and role-playing games. It is based on the Storyteller System and involves vampires in a modern Gothic-Punk world. The Revised Edition (sometimes instead referred to as the Third Edition by fans) was released in 1998. It explains that "the setting of Vampire is a composite of its populace and their despair". Adapted from the Wikipedia article on Vampire: The Masquerade.
  • В основу сеттинга положено то, что все вампиры являются детьми библейского Каина, который после убийства им своего брата Авеля был проклят, и обречен вечно существовать между жизнью и смертью, питаясь кровью живых. Странствуя среди пустошей земли Нод, вампир-изгнанник открыл в себе множество новых способностей, включая возможность создавать себе подобных — давать Обращение (The Embrace). Этот процесс заключался в том, чтобы выпить из жертвы практически всю кровь, а затем напоить умирающего несколькими каплями своей собственной крови. Каин дал становление трём вампирам, которые стали Вторым Поколением. Каждый из них, в свою очередь, также обзавёлся потомством — возникло Третье Поколение, в котором было 13 вампиров. Каждый из вампиров третьего поколения создал некоторое количество собственны
  • Vampire: The Masquerade is the first World of Darkness game and the first Storyteller System game published by White Wolf. A major departure from the more power and heroics oriented games of the era, VTM is a game of personal horror. It is the parent and the most popular of all the World of Darkness games, and was the genesis of almost all the major ideas people associate with White Wolf.
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dbkwik:ru.rpg/prop...iPageUsesTemplate
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Genres
Date
  • 1991(xsd:integer)
  • 1992(xsd:integer)
  • 1998(xsd:integer)
Origin
  • USA
Genre
Caption
  • .
  • The cover of Vampire: The Masquerade
  • Vampire: The Masquerade cover
Title
  • Vampire: The Masquerade
  • Vampire: The Masquerade
System
Format
  • role playing game
Publisher
Designer
Creator
  • Mark Rein·Hagen
PublishDate
  • 1998(xsd:integer)
  • 19911992(xsd:integer)
abstract
  • Vampire: The Masquerade is the first World of Darkness game and the first Storyteller System game published by White Wolf. A major departure from the more power and heroics oriented games of the era, VTM is a game of personal horror. It is the parent and the most popular of all the World of Darkness games, and was the genesis of almost all the major ideas people associate with White Wolf. In Vampire: the Masquerade, the players assume the role of vampires, immortal beings cursed with an unquenchable thirst for blood and vulnerability to sunlight - creatures forever bound to their inner Beast (the animal urges of hunger, fear and rage). It is a game of personal horror, as the characters are continually forced to walk a moral tightrope between their need to survive and the horrific means by which they ensure it.
  • Vampire: The Masquerade, created by Mark Rein·Hagen, is the first of White Wolf Game Studio's World of Darkness live-action and role-playing games. It is based on the Storyteller System and involves vampires in a modern Gothic-Punk world. The Revised Edition (sometimes instead referred to as the Third Edition by fans) was released in 1998. It explains that "the setting of Vampire is a composite of its populace and their despair". The game uses the vampiric condition as a backdrop to explore themes of morality, depravity, humanity, salvation, and personal horror. The gloomy version of the real world that the vampires inhabit, called "The World of Darkness", forms a bleak canvas on which the struggles of the characters are painted. The characters need to retain their sense of self, humanity, and sanity; they need to keep from being crushed by the grim opposition of mortal and supernatural antagonists; and, more poignantly, they must survive the politics, treachery, and violent ambitions of their own kind. "Kindred" is the term many vampires in this game use to refer to themselves. Each vampire belongs to a distinct clan or bloodline, and usually belongs to factions that are either associated with these or that reflect a general ideological stance that the characters happen to share. A "clan" is a group of vampires joined by blood relations (i.e. the vampiric equivalent of an extended family or lineage); it is usually a large group, acknowledged widely in the vampiric society. By comparison, a "bloodline" is a small offshoot. All versions of the World of Darkness assume that each clan descended from a single progenitor who passed to each of his descendants ("childer") his unique gifts and flaws. Members of each clan therefore share distinct characteristics, powers and curses. The Nosferatu, for example, all share the disciplines of Animalism, Obfuscate, and Potence; and suffer the curse of a disfiguring appearance. The title of the series comes from "The Masquerade", a double entendre that ostensibly refers to the Camarilla's attempts to hide vampirism from humans and their governments, but also refers to vampires' efforts to convince themselves that they are not truly monsters. Adapted from the Wikipedia article on Vampire: The Masquerade.
  • Vampire: the Masquerade는 White Wolf Studio에서 나온 World of Darkness 세계관의 첫번째 게임이다. 이 게임에서 플레이어는 Caine(성서의 카인Cain)의 후예인 뱀파이어의 역할을 맡아, 피의 저주에 목말라하며 내면의 야수성(Beast)에 괴로워하는 인물을 맡는다. 뱀파이어는 도시에서 인간들과 섞여 살며, 프린스(Prince)를 정점으로 하는 봉건적 사회를 이루고 있다. 이 사회는 서로에 대한 편집증적인 편견과 권력욕의 투쟁의 장이다. 중세 마녀사냥(Inquisition)의 시기 이후로 뱀파이어들은 인간들에게 스스로의 정체를 밝혀서는 안된다는 Masquerade의 법칙을 준수하며 살고 있다. 뱀파이어는 인물의 생존욕구와 끔찍한 본능 사이에서 도덕적으로 갈등하는 것을 테마로 삼고 있다. 그래서 storytelling game of personal horror라고 불린다.
  • В основу сеттинга положено то, что все вампиры являются детьми библейского Каина, который после убийства им своего брата Авеля был проклят, и обречен вечно существовать между жизнью и смертью, питаясь кровью живых. Странствуя среди пустошей земли Нод, вампир-изгнанник открыл в себе множество новых способностей, включая возможность создавать себе подобных — давать Обращение (The Embrace). Этот процесс заключался в том, чтобы выпить из жертвы практически всю кровь, а затем напоить умирающего несколькими каплями своей собственной крови. Каин дал становление трём вампирам, которые стали Вторым Поколением. Каждый из них, в свою очередь, также обзавёлся потомством — возникло Третье Поколение, в котором было 13 вампиров. Каждый из вампиров третьего поколения создал некоторое количество собственных потомков — так образовались 13 вампирских кланов, большинство из которых существует до сих пор.
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