The Villain is the evil-aligned second job promotion of the Paladin in Might and Magic VII: For Blood and Honor. To be promoted to villains, crusaders must seek out William Setag in Deyja and completing his quest to kidnap Alice Hargreaves from Castle Gryphonheart. Villains gain 6 hit points and 3 spell points per level. Compared to crusaders, they can learn grandmaster mace, shield, and repair item instead of master, master spirit, mind, and body magic instead of expert, and basic dark magic.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - The Villain is the evil-aligned second job promotion of the Paladin in Might and Magic VII: For Blood and Honor. To be promoted to villains, crusaders must seek out William Setag in Deyja and completing his quest to kidnap Alice Hargreaves from Castle Gryphonheart. Villains gain 6 hit points and 3 spell points per level. Compared to crusaders, they can learn grandmaster mace, shield, and repair item instead of master, master spirit, mind, and body magic instead of expert, and basic dark magic.
|
dcterms:subject
| |
dbkwik:mightandmag...iPageUsesTemplate
| |
abstract
| - The Villain is the evil-aligned second job promotion of the Paladin in Might and Magic VII: For Blood and Honor. To be promoted to villains, crusaders must seek out William Setag in Deyja and completing his quest to kidnap Alice Hargreaves from Castle Gryphonheart. Villains gain 6 hit points and 3 spell points per level. Compared to crusaders, they can learn grandmaster mace, shield, and repair item instead of master, master spirit, mind, and body magic instead of expert, and basic dark magic. Good-aligned crusaders can instead be promoted to heroes. Heroes can learn basic light magic instead of dark.
|
is wikipage disambiguates
of | |