About: Pain state   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A monster's pain state is an action frame used for that monster when being momentarily stunned by a damaging attack. Each monster type has a different probability of suffering this effect when hurt. This probability is called the monster's pain chance (from DeHackEd). The monster, when in pain from being hit by a projectile or shot, clawed or bitten, or punched or chainsawed, halts its movement or attack and displays its pain state sprite frame while usually giving a cry of pain, and then continues moving or possibly retaliates against its attacker.

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  • Pain state
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  • A monster's pain state is an action frame used for that monster when being momentarily stunned by a damaging attack. Each monster type has a different probability of suffering this effect when hurt. This probability is called the monster's pain chance (from DeHackEd). The monster, when in pain from being hit by a projectile or shot, clawed or bitten, or punched or chainsawed, halts its movement or attack and displays its pain state sprite frame while usually giving a cry of pain, and then continues moving or possibly retaliates against its attacker.
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dbkwik:doom/proper...iPageUsesTemplate
abstract
  • A monster's pain state is an action frame used for that monster when being momentarily stunned by a damaging attack. Each monster type has a different probability of suffering this effect when hurt. This probability is called the monster's pain chance (from DeHackEd). The monster, when in pain from being hit by a projectile or shot, clawed or bitten, or punched or chainsawed, halts its movement or attack and displays its pain state sprite frame while usually giving a cry of pain, and then continues moving or possibly retaliates against its attacker. The chaingun is particularly useful against monsters with a high pain chance, as due to its rapid rate of fire each bullet causes the monster to cringe convulsively in pain (called "doing the chaingun cha-cha" in the original Doom manual). These include imps, demons, lost souls, cacodemons, pain elementals, mancubi, arachnotrons and revenants. For those monsters with a low pain chance, the shotguns or plasma guns are more effective. Only the player and the lost soul have a 100% pain chance. The player's pain state includes a reddening effect of the screen, as well as the third-person view sprite frame.
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