rdfs:comment
| - Clone engineers were equipped with dispensers that held bacta and ammunition, as well as F-187 fusioncutters that enabled them to repair vehicles, turrets, medical and power droids. They were armed with detonation packs for sabotage and shotguns, or blaster pistols in case they had to engage enemy units. During the Phase I stage of Clone Troopers, the Grand Army of the Republic utilized repurposed clone pilots to fulfill the role of the engineer, and preformed many of the same tasks with slightly less specialized kits, many keeping their DN Bolt Casters in place of shotguns.
- Clone engineers were clone troopers trained to operate machinery for the Grand Army of the Republic, though carried miniature bacta tanks and were qualified medics. The preferred weapons of choice the engineers utilized were shotguns, and they also carried fusion cutters for repairing items as well as miniature bacta/ammunition packs. During the Clone Wars, many engineers fought the Confederacy of Independent Systems in various units. The most notable was the 38th Heavy Armor, which CS-7934 was part of.
- Their shotgun has 320 shots and fires in green blasts. It is a devastating weapon at short range, but it has low rate of fire and thus requires good accuracy on the part of the user, as you’re completely defenceless in between the blasts or when it reloads. If you manage to kill 6 people with it in one life, it will be replaced by the Flechette Shotgun, which has 336 shots (the only AWARD shotgun that has more ammo then the regular version) and fires purple blasts that do more damage and don’t scatter as much, meaning that it’s effective at medium and short range.
- The Clone Engineer (or Clone Pilot in SWBFI) is the technician and medical unit for the Galactic Republic. The Clone Engineer is a necessity on the battlefield, valuable in tight, enclosed battle conditions as vehicle-heavy warfare. This unit is equivalent to the Engineer Droid, Rebel Smuggler, and the Imperial Engineer.
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abstract
| - Clone engineers were equipped with dispensers that held bacta and ammunition, as well as F-187 fusioncutters that enabled them to repair vehicles, turrets, medical and power droids. They were armed with detonation packs for sabotage and shotguns, or blaster pistols in case they had to engage enemy units. During the Phase I stage of Clone Troopers, the Grand Army of the Republic utilized repurposed clone pilots to fulfill the role of the engineer, and preformed many of the same tasks with slightly less specialized kits, many keeping their DN Bolt Casters in place of shotguns.
- Their shotgun has 320 shots and fires in green blasts. It is a devastating weapon at short range, but it has low rate of fire and thus requires good accuracy on the part of the user, as you’re completely defenceless in between the blasts or when it reloads. If you manage to kill 6 people with it in one life, it will be replaced by the Flechette Shotgun, which has 336 shots (the only AWARD shotgun that has more ammo then the regular version) and fires purple blasts that do more damage and don’t scatter as much, meaning that it’s effective at medium and short range. The fusion cutter is used for repairing or rebuilding turrets, medical and ammo droids and friendly vehicles. They can also be used to safely deactivate enemy mines or detpacks. Using the fusion cutter on the enemy vehicles will initiate slicing procedure, which will eject the enemy crew from their vehicle after the several seconds of uninterrupted slicing (if you lose contact midway, the slicing percentage will start dropping down at about 5%/second) The vehicle remains unusable for several seconds, so that the enemy crew cannot instantly go back in. This also gives you Technician achievement. The detpacks are remote-controlled explosives and are quite good for killing clusters of enemies at the expected chokepoints or getting rid of enemy turrets. It doesn't do that much damage against the droid tanks though, and unless they're heavily damaged, it is usually easier to just slice into them. The refills, however, are extremely useful, largely because you can pick them up yourself, providing you with instant, powerful healing when your health drops low, effectively providing you with 5 extra lives. They can technically be used to heal the allies, but they will ignore them unless you push them into it and they will usually die anyway, so it’s a waste of resources. Since those refills are replenished by the ammo droids, it is a good strategy to crouch behind those and shoot the enemies, repairing the droid when it gets severely damaged and indefinitely healing yourself as needed. The AI-controlled engineers of any class are arguably the most dangerous opponents in the game. Their shotguns are always dangerous at close range and they can even kill full-health heroes in one blast at point blank. They will occasionally use fusion cutters to repair turrets and attempt to slice into enemy vehicles (something they almost always fail at). They often tend to run with those cutters for no clear reason, allowing the player to kill them easily. They almost never deploy refills or detpacks, and are usually unable to take advantage of them (although allied engineers can drop them to aid the player if needed.)
- Clone engineers were clone troopers trained to operate machinery for the Grand Army of the Republic, though carried miniature bacta tanks and were qualified medics. The preferred weapons of choice the engineers utilized were shotguns, and they also carried fusion cutters for repairing items as well as miniature bacta/ammunition packs. During the Clone Wars, many engineers fought the Confederacy of Independent Systems in various units. The most notable was the 38th Heavy Armor, which CS-7934 was part of.
- The Clone Engineer (or Clone Pilot in SWBFI) is the technician and medical unit for the Galactic Republic. The Clone Engineer is a necessity on the battlefield, valuable in tight, enclosed battle conditions as vehicle-heavy warfare. This unit is equivalent to the Engineer Droid, Rebel Smuggler, and the Imperial Engineer. The Clone Engineer carries a DP-23 Shotgun, useful in tight spaces. The weapon does lethal damage at close range, able to dispose of most units in a single, well placed shot. However, with lack of a secondary weapon, he is somewhat useless at longer ranges. In place of a secondary, he carries an F-187 Fusion Cutter, able to repair vehicles, Health and Ammo Droids, and turrets, and, in addition, slice into vehicles, removing any enemies that may be occupying it. He is equipped with DP-1 Detpacks, high-damage, remote-detonated explosive devices. With these, he is able to make quick work of enemy vehicles, as well as set effective traps. His second item is a Health and Ammo Dispenser, allowing him to supply and heal his nearby squad mates, or himself, by tossing out a Health/Ammo pick-up.
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