A dramatic personality change. The character's personality changes radically, so that alignment is affected. Consider the five alignments a line, running Law-Good-Neutral-Evil-Chaos. Roll a D6: Not that Lawful characters can only move towards Chaos and vice-versa. The GM should make sure that the player keeps to the new personality of the character, docking experience points if necessary.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|