At Level 1, all recruits began with no profile sets, abilities, perks or streak bonuses, and could only be able to play the "Wanted" game mode. By accomplishing various things in a virtual session, the recruits would earn experience points. Below is a list of the experience points that would be required to reach certain levels, along with the rewards that leveling up in the Animi Training Program brought.
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rdfs:label
| - Multiplayer leveling system (Brotherhood)
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rdfs:comment
| - At Level 1, all recruits began with no profile sets, abilities, perks or streak bonuses, and could only be able to play the "Wanted" game mode. By accomplishing various things in a virtual session, the recruits would earn experience points. Below is a list of the experience points that would be required to reach certain levels, along with the rewards that leveling up in the Animi Training Program brought.
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abstract
| - At Level 1, all recruits began with no profile sets, abilities, perks or streak bonuses, and could only be able to play the "Wanted" game mode. By accomplishing various things in a virtual session, the recruits would earn experience points. When a recruit earned enough experience, they would "level up", progressing forward in the program. Following this, they would unlock features that allowed them to customize their Animi Avatars and increase their efficiency in subsequent virtual sessions. Each time they levelled up, they would require more experience to level up once more, until they reached the threshold of Level 50. Below is a list of the experience points that would be required to reach certain levels, along with the rewards that leveling up in the Animi Training Program brought.
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