About: Episode 6/Floor 1   Sponge Permalink

An Entity of Type : dbkwik:resource/BX9-5v6GsB0yFDdkvYhNYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Episode 6/Floor 1 is the first level of Wolfenstein 3D episode "Confrontation". This level is notable for being VERY difficult (for an opening map), containing 137 enemies. However, it is not as hard if you know the strategy and take it at an appropriately slow pace. It opens up with 1 - 3 Officers behind columns, 1 of them being alerted immediately starting on the I Am Death Incarnate! difficulty. The level consists of practically four areas: the starting area, long blue-walled hallways with many Officers in alcoves, a rocky area where Guards, treasure and a Secret are located and a huge hallway filled with Guards and the occassional SS and Officer. There is a gold key in this level but it is only for a secret area. No keys are required to beat the level.

AttributesValues
rdf:type
rdfs:label
  • Episode 6/Floor 1
rdfs:comment
  • Episode 6/Floor 1 is the first level of Wolfenstein 3D episode "Confrontation". This level is notable for being VERY difficult (for an opening map), containing 137 enemies. However, it is not as hard if you know the strategy and take it at an appropriately slow pace. It opens up with 1 - 3 Officers behind columns, 1 of them being alerted immediately starting on the I Am Death Incarnate! difficulty. The level consists of practically four areas: the starting area, long blue-walled hallways with many Officers in alcoves, a rocky area where Guards, treasure and a Secret are located and a huge hallway filled with Guards and the occassional SS and Officer. There is a gold key in this level but it is only for a secret area. No keys are required to beat the level.
dcterms:subject
Secrets
  • 4(xsd:integer)
dbkwik:wolfenstein...iPageUsesTemplate
crosses
  • 4(xsd:integer)
Officers
  • 20(xsd:integer)
  • 38(xsd:integer)
  • 73(xsd:integer)
Name
  • Floor 1
dogs
  • 0(xsd:integer)
par
  • 390.0
crowns
  • 2(xsd:integer)
numghosts
  • 0(xsd:integer)
chalices
  • 13(xsd:integer)
numfakehitlers
  • 0(xsd:integer)
numbosses
  • 0(xsd:integer)
oneups
  • 1(xsd:integer)
mutants
  • 0(xsd:integer)
Music
  • 3.0
Guards
  • 19(xsd:integer)
  • 35(xsd:integer)
  • 59(xsd:integer)
NEXT
  • ../Floor 2
SS
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 5(xsd:integer)
chests
  • 10(xsd:integer)
abstract
  • Episode 6/Floor 1 is the first level of Wolfenstein 3D episode "Confrontation". This level is notable for being VERY difficult (for an opening map), containing 137 enemies. However, it is not as hard if you know the strategy and take it at an appropriately slow pace. It opens up with 1 - 3 Officers behind columns, 1 of them being alerted immediately starting on the I Am Death Incarnate! difficulty. The level consists of practically four areas: the starting area, long blue-walled hallways with many Officers in alcoves, a rocky area where Guards, treasure and a Secret are located and a huge hallway filled with Guards and the occassional SS and Officer. There is a gold key in this level but it is only for a secret area. No keys are required to beat the level.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software