About: Twisted Metal: Revolution   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Apart from Twisted Metal: Apocalypse, another Twisted Metal game was in development for the PlayStation 3 which utilized street culture and hip-hop influence. It would have featured characters with a more realistic look such as a Needles Kane that looked more of a smooth criminal rather than a psychopathic clown. Other characters included yakuza, FBI agents and street gang members. David Jaffe compared the game to Rockstar's Midnight Club series when describing the look and feel of the game. In addition, Jaffe said that it was extremely difficult to portray the environments that they had created in their concept art within the game as it resulted in an extremely bland environment.

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  • Twisted Metal: Revolution
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  • Apart from Twisted Metal: Apocalypse, another Twisted Metal game was in development for the PlayStation 3 which utilized street culture and hip-hop influence. It would have featured characters with a more realistic look such as a Needles Kane that looked more of a smooth criminal rather than a psychopathic clown. Other characters included yakuza, FBI agents and street gang members. David Jaffe compared the game to Rockstar's Midnight Club series when describing the look and feel of the game. In addition, Jaffe said that it was extremely difficult to portray the environments that they had created in their concept art within the game as it resulted in an extremely bland environment.
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abstract
  • Apart from Twisted Metal: Apocalypse, another Twisted Metal game was in development for the PlayStation 3 which utilized street culture and hip-hop influence. It would have featured characters with a more realistic look such as a Needles Kane that looked more of a smooth criminal rather than a psychopathic clown. Other characters included yakuza, FBI agents and street gang members. David Jaffe compared the game to Rockstar's Midnight Club series when describing the look and feel of the game. In addition, Jaffe said that it was extremely difficult to portray the environments that they had created in their concept art within the game as it resulted in an extremely bland environment.
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