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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Elder Scrolls IV: Oblivion offers much flexibility in character creation. You can greatly modify your character's appearance, race, birthsign, and class. Your appearance can be whatever you like. However, your race affects how well you will do with certain skills and abilities. For example, if you choose a Breton, you will have an initial magicka of 150 points, unlike the initial magicka of the Imperial race, which only starts with 80 magicka points; if you chose the race of Argonian you are able to breathe under water. Typically warriors and soldiers are Orcs, Nords, Redguards or Imperials. Most mages are Altmer or Bretons. Many thieves will be Bosmer, Argonians or Khajiits. Any race can be adapted to any role or job.

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  • Starter guide
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  • The Elder Scrolls IV: Oblivion offers much flexibility in character creation. You can greatly modify your character's appearance, race, birthsign, and class. Your appearance can be whatever you like. However, your race affects how well you will do with certain skills and abilities. For example, if you choose a Breton, you will have an initial magicka of 150 points, unlike the initial magicka of the Imperial race, which only starts with 80 magicka points; if you chose the race of Argonian you are able to breathe under water. Typically warriors and soldiers are Orcs, Nords, Redguards or Imperials. Most mages are Altmer or Bretons. Many thieves will be Bosmer, Argonians or Khajiits. Any race can be adapted to any role or job.
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abstract
  • The Elder Scrolls IV: Oblivion offers much flexibility in character creation. You can greatly modify your character's appearance, race, birthsign, and class. Your appearance can be whatever you like. However, your race affects how well you will do with certain skills and abilities. For example, if you choose a Breton, you will have an initial magicka of 150 points, unlike the initial magicka of the Imperial race, which only starts with 80 magicka points; if you chose the race of Argonian you are able to breathe under water. Typically warriors and soldiers are Orcs, Nords, Redguards or Imperials. Most mages are Altmer or Bretons. Many thieves will be Bosmer, Argonians or Khajiits. Any race can be adapted to any role or job.
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