How Little We Know is a side quest in Fallout: New Vegas.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - How Little We Know is a side quest in Fallout: New Vegas.
|
dcterms:subject
| |
Given by
| |
dbkwik:fallout/pro...iPageUsesTemplate
| |
Previous
| |
Games
| |
Reward
| - 400(xsd:integer)
- Pimp-Boy 3 Billion and 300 XP
|
Status
| |
Type
| |
DESC
| - Go to Cachino and the Omerta bosses to meet with them and take them out.
- Check Cachino's room or his person for some proof of his behavior. Perhaps someone has a key to his room.
- Use the tapes to convince Clanden to betray the family.
- Cachino has agreed to take out the Omerta bosses during our meeting with them. Go to Cachino when you are ready.
- Bring chlorine to Clanden. Check near the pool at the Ultra-Luxe, or find out who supplies them.
- Talk to Cachino about suspicious Omerta activities, perhaps someone else in Gomorrah knows how to find him.
- Talk to Cachino in Gomorrah for Mick. Someone in the casino should know how to contact him.
- Recover a stolen shipment of weapon parts from the Fiends.
- Attend Cachino's business meeting with Big Sal.
- Attend Cachino's business meeting with Nero.
- Help Mick and Ralph get Omerta business again.
- Return to Cachino and let him know the guns have been destroyed.
- Kill Clanden.
- Let Mick and Ralph know the Omertas have room in their budget to buy guns from them again.
- Sell Cachino's journal back to him and help take down the bosses, or show it to the bosses to get on their good side.
- Check with Clanden to see what kind of help he needs.
- Show the blackmail proof from Big Sal to Troike.
- Talk to Troike about mysterious gun shipments.
- Use Troike's thermite to destroy the guns in the storage room.
- Let Mick and Ralph know why the Omertas stopped buying their guns.
- Cachino's Journal should have enough proof to get him talking.
- Talk to the receptionist in Gomorrah about Omerta activities.
- Big Sal agreed to let Troike out of his contract. Return to Troike and let him know the good news.
- Show Cachino these tapes from Clanden's safe, or confront Clanden with them.
- Something about Troike's story doesn't sit well. Talk to Big Sal, or look around for some evidence to exonerate him.
- Troike would like help talking Big Sal into letting him out of his contract.
- Troike is going to destroy the guns for me. I should head out of the casino to give him time.
- The door guard suggested talking to Big Sal or Nero about Cachino's journal.
- Find out what kind of work Clanden does for the family.
- Turn Clanden's tapes into the NCR so Clanden can be charged with murder.
- Troike should have had enough time to destroy the guns by now. Return to Cachino to let him know.
- Cachino is dead, speak to the boss about what to do next.
- Clanden has been taken care of, and won't be able to help the Omertas anymore. Cachino should be informed.
- The Omertas are an enemy and will no longer accept assistance. The surviving bosses have gone into hiding.
- Talk to Troike to see what kind of help you can give him.
- Let the bosses know that Clanden and Troike both have everything they need.
|
Stage
| - 1(xsd:integer)
- 5(xsd:integer)
- 10(xsd:integer)
- 20(xsd:integer)
- 30(xsd:integer)
- 31(xsd:integer)
- 32(xsd:integer)
- 33(xsd:integer)
- 35(xsd:integer)
- 40(xsd:integer)
- 45(xsd:integer)
- 50(xsd:integer)
- 51(xsd:integer)
- 53(xsd:integer)
- 55(xsd:integer)
- 57(xsd:integer)
- 58(xsd:integer)
- 60(xsd:integer)
- 62(xsd:integer)
- 64(xsd:integer)
- 66(xsd:integer)
- 67(xsd:integer)
- 68(xsd:integer)
- 69(xsd:integer)
- 70(xsd:integer)
- 71(xsd:integer)
- 75(xsd:integer)
- 78(xsd:integer)
- 80(xsd:integer)
- 81(xsd:integer)
- 85(xsd:integer)
- 88(xsd:integer)
- 90(xsd:integer)
- 95(xsd:integer)
- 100(xsd:integer)
|