abstract
| - Below is the full text to decl.c from the source code of NetHack 1.4f. To link to a particular line, write [[NetHack 1.4f/decl.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)decl.c 1.4 87/08/08 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* Decl.c - version 1.0.3 */ 4. 5. #include "hack.h" 6. char nul[40]; /* contains zeros */ 7. char plname[PL_NSIZ]; /* player name */ 8. 9. #ifdef GRAPHICS 10. struct symbols defsyms = { 11. ' ', '|', '-', '-', '-', '-', '-', '+', '.', '#', '<', '>', '^', 12. #ifdef FOUNTAINS 13. '}', '{', 14. #endif 15. #ifdef NEWCLASS 16. '\\', 17. #endif 18. #ifdef SPIDERS 19. '"', 20. #endif 21. }; 22. #endif 23. struct symbols showsyms; /* will contain the symbols actually used */ 24. 25. #ifdef DGK 26. char hackdir[PATHLEN]; /* where rumors, help, record are */ 27. char levels[PATHLEN]; /* where levels are */ 28. char lock[FILENAME]; /* pathname of level files */ 29. char permbones[PATHLEN]; /* where permanent copy of bones go */ 30. int ramdisk = FALSE; /* whether to copy bones to levels or not */ 31. int saveprompt = TRUE; 32. char *alllevels = "levels.*"; 33. char *allbones = "bones.*"; 34. char *configfile = "HACK.CNF"; /* read by read_config_file() */ 35. #else 36. char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */ 37. #endif 38. 39. boolean in_mklev, restoring; 40. struct rm levl[COLNO][ROWNO]; /* level map */ 41. 42. #ifndef QUEST 43. #include "mkroom.h" 44. struct mkroom rooms[MAXNROFROOMS+1]; 45. coord doors[DOORMAX]; 46. #endif 47. struct monst *fmon = 0; 48. struct trap *ftrap = 0; 49. struct gold *fgold = 0; 50. struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0, 51. *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0, 52. *uleft = 0, *uchain = 0, *uball = 0; 53. struct flag flags; 54. struct you u; 55. #ifdef SPELLS 56. struct spell spl_book[MAXSPELL + 1]; 57. #endif 58. struct rm levl[COLNO][ROWNO]; /* level map */ 59. struct monst youmonst; /* dummy; used as return value for boomhit */ 60. 61. xchar dlevel = 1; 62. xchar xupstair, yupstair, xdnstair, ydnstair; 63. char *save_cm = 0, *killer, *nomovemsg; 64. 65. long moves = 1; 66. long wailmsg = 0; 67. int multi = 0; 68. char *occtxt; 69. #ifdef DGKMOD 70. int occtime; 71. #endif 72. #ifdef REDO 73. int in_doagain; 74. #endif 75. 76. char *HI, *HE; /* set up in termcap.c */ 77. 78. char genocided[60]; 79. char fut_geno[60]; 80. #ifdef KAA 81. boolean stoned; /* done to monsters hit by 'c' */ 82. boolean unweapon; 83. #endif 84. 85. xchar curx,cury; 86. xchar seelx, seehx, seely, seehy; /* corners of lit room */ 87. 88. coord bhitpos; 89. 90. char quitchars[] = "
\033";
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