About: Virtual Worlds   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Open Journal Systems. 2012. Open Journal Systems. Public Knowledge Project. (WUaS's wiki, information technologies and criteria for this - informed by the WUaS academic journal subject matter - are developing, since you can already publish your article at Academia.edu or Research Gate - - or Spire - - for example); See Library Resources below at WUaS for further resources.

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  • Virtual Worlds
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  • Open Journal Systems. 2012. Open Journal Systems. Public Knowledge Project. (WUaS's wiki, information technologies and criteria for this - informed by the WUaS academic journal subject matter - are developing, since you can already publish your article at Academia.edu or Research Gate - - or Spire - - for example); See Library Resources below at WUaS for further resources.
  • Jim Heynderickx has been instrumental in bringing virtual worlds to the attention of the independent school community. Some of his thoughts on the subject can be found on his blog. Second Life is a very popular 3D world. There is a Second Life for Teens which seems to be making an effort to reach out to parents and educators to help in creating a safe virtual environment. For immersive learning in a 3D environment, reserach based - Quest Atlantis - for 9-12 year olds - from Indiana University
  • Virtual Worlds are computer based simulations of worlds that allow users to take on a role, usually in the form of a so-called avatar See also: Some of the most important virtual worlds are: * Second Life [1] * There [2] For a complete overview of all virtual worlds, see Virtual Worlds Review
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  • Open Journal Systems. 2012. Open Journal Systems. Public Knowledge Project. (WUaS's wiki, information technologies and criteria for this - informed by the WUaS academic journal subject matter - are developing, since you can already publish your article at Academia.edu or Research Gate - - or Spire - - for example); See Library Resources below at WUaS for further resources.
  • Jim Heynderickx has been instrumental in bringing virtual worlds to the attention of the independent school community. Some of his thoughts on the subject can be found on his blog. Second Life is a very popular 3D world. There is a Second Life for Teens which seems to be making an effort to reach out to parents and educators to help in creating a safe virtual environment. For immersive learning in a 3D environment, reserach based - Quest Atlantis - for 9-12 year olds - from Indiana University
  • Virtual Worlds are computer based simulations of worlds that allow users to take on a role, usually in the form of a so-called avatar See also: Some of the most important virtual worlds are: * Second Life [1] * There [2] For a complete overview of all virtual worlds, see Virtual Worlds Review
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