rdfs:comment
| - If you like Tournament game mode (1vs1), but you don't like long waiting times in the queue, try this. In Tournament mode, only two players at once fight, and the others wait in a queue. When it is your turn, you play until the fraglimit: if you win your match, you will face another opponent; if you lose, you will end at the bottom of the queue, waiting for your turn again. The only problem is that waiting could be boring, so let's make the waiting time shorter.
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abstract
| - If you like Tournament game mode (1vs1), but you don't like long waiting times in the queue, try this. In Tournament mode, only two players at once fight, and the others wait in a queue. When it is your turn, you play until the fraglimit: if you win your match, you will face another opponent; if you lose, you will end at the bottom of the queue, waiting for your turn again. The only problem is that waiting could be boring, so let's make the waiting time shorter. Here we are going to create a custom configuration file, with a "quick match" of a single frag... only one kill: if you live, you stay (a sort of "survival" mode), and if you die, you go in the queue... but the queue advances faster than usual! It is advisable so use small maps (like CE1M7, WRACKDM17, FAN, SUSPENDEND), or medium maps (like OA_SHINE, CZEST1TOURNEY, AM_GALMEVISH, SLIMEFAC, AGGRESSOR). Standard map rotation scripts do not work with Tournament mode. WARNING: Parts of the configuration have not been touched/covered in these examples, like server name or "award pushing" feature (that is not important in Tournament mode). You can play using simply the configurations you find here, but in order to have a complete server configuration, you should integrate them with the other commands you can find in Servers#Server config example.
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