Hit Dice: 3d10+15 (31 hp) Initiative: -5 Speed: 10 ft. (2 squares) Armor Class: 5 (-5 Dex), touch 5, flat-footed 5 Base Attack/Grapple: +2/+3 Attack: Slam +3 melee (1d6+1 plus 1d6 acid) Full Attack: Slam +3 melee (1d6+1 plus 1d6 acid) Space/Reach: 5 ft./5 ft. Special Attacks: Acid, constrict 1d6+1 plus 1d6 acid, improved grab Special Qualities: Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent Saves: Fort +6, Ref -4, Will -4 Abilities: Str 12, Dex 1, Con 21, Int -, Wis 1, Cha 1 Skills: - Feats: - Environment: Cold marshes Organization: Solitary Challenge Rating: Treasure: None
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| - Hit Dice: 3d10+15 (31 hp) Initiative: -5 Speed: 10 ft. (2 squares) Armor Class: 5 (-5 Dex), touch 5, flat-footed 5 Base Attack/Grapple: +2/+3 Attack: Slam +3 melee (1d6+1 plus 1d6 acid) Full Attack: Slam +3 melee (1d6+1 plus 1d6 acid) Space/Reach: 5 ft./5 ft. Special Attacks: Acid, constrict 1d6+1 plus 1d6 acid, improved grab Special Qualities: Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent Saves: Fort +6, Ref -4, Will -4 Abilities: Str 12, Dex 1, Con 21, Int -, Wis 1, Cha 1 Skills: - Feats: - Environment: Cold marshes Organization: Solitary Challenge Rating: Treasure: None
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| - Hit Dice: 3d10+15 (31 hp) Initiative: -5 Speed: 10 ft. (2 squares) Armor Class: 5 (-5 Dex), touch 5, flat-footed 5 Base Attack/Grapple: +2/+3 Attack: Slam +3 melee (1d6+1 plus 1d6 acid) Full Attack: Slam +3 melee (1d6+1 plus 1d6 acid) Space/Reach: 5 ft./5 ft. Special Attacks: Acid, constrict 1d6+1 plus 1d6 acid, improved grab Special Qualities: Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent Saves: Fort +6, Ref -4, Will -4 Abilities: Str 12, Dex 1, Con 21, Int -, Wis 1, Cha 1 Skills: - Feats: - Environment: Cold marshes Organization: Solitary Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 4-6 HD (Medium); 7-9 HD (Large) Level Adjustment: -
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