A gameplay mechanic used principally to give a sense of reward to the players by assigning enemies a list of items you might gain if you defeat them. These items are called "drops" because the foe drops them when they die, and there's a probability table assigned to each item the enemy can drop--"Okay, 30% of the time you get a Potion, 5% you get a Red Shield, and 3% you get Cod Liver Oil"--which is where the "random" comes in. If a drop is especially rare, it goes under the Sub-Trope Rare Random Drop. Examples of Random Drop include:
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| - A gameplay mechanic used principally to give a sense of reward to the players by assigning enemies a list of items you might gain if you defeat them. These items are called "drops" because the foe drops them when they die, and there's a probability table assigned to each item the enemy can drop--"Okay, 30% of the time you get a Potion, 5% you get a Red Shield, and 3% you get Cod Liver Oil"--which is where the "random" comes in. If a drop is especially rare, it goes under the Sub-Trope Rare Random Drop. Examples of Random Drop include:
- The first time a player enters the game and plays a match in Online Co-Op Missions, they will receive one of the rewards below. This counts as Day 1. A player will receive their Day 2 reward when they play at least one match at least 24 hours after receiving the Day 1 reward, and then receive the Day 3 reward after one match at least 24 hours after receiving the Day 2 reward, and so on. Among bonus credits and fuel, players can earn the Rapier, Javelin, Saber, and Quad Cross emblems and an Aircraft Research Report.
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abstract
| - A gameplay mechanic used principally to give a sense of reward to the players by assigning enemies a list of items you might gain if you defeat them. These items are called "drops" because the foe drops them when they die, and there's a probability table assigned to each item the enemy can drop--"Okay, 30% of the time you get a Potion, 5% you get a Red Shield, and 3% you get Cod Liver Oil"--which is where the "random" comes in. If a drop is especially rare, it goes under the Sub-Trope Rare Random Drop. This often results in Impossible Item Drop and Organ Drops. Relative of the Luck-Based Mission. See also Money Spider and Exclusive Enemy Equipment. When combined with Hundred-Percent Completion, you could end up with Fake Longevity. Examples of Random Drop include:
- The first time a player enters the game and plays a match in Online Co-Op Missions, they will receive one of the rewards below. This counts as Day 1. A player will receive their Day 2 reward when they play at least one match at least 24 hours after receiving the Day 1 reward, and then receive the Day 3 reward after one match at least 24 hours after receiving the Day 2 reward, and so on. Among bonus credits and fuel, players can earn the Rapier, Javelin, Saber, and Quad Cross emblems and an Aircraft Research Report. Each item can only be awarded once, on the day it is assigned to the player. None of these items will be given as a duplicate.
* Javelin Emblem
* 1x Stocked Fuel
* Rapier Emblem
* Credits
* Saber Emblem
* Credits
* 3x Stocked Fuel (labeled as "?" in promotional material)
* Aircraft Research Report
* 1x Stocked Fuel
* Quad Cross Emblem (labeled as "?" in promotional material)
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