Heavy clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+2) [-1, +0], though these do vary from time to time.
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rdfs:comment
| - Heavy clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+2) [-1, +0], though these do vary from time to time.
- Attack Physical: 22 Attack Magical: 9 Level: 1 Sort: Two-Handed Mace
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dcterms:subject
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GIdentify
| - -------------------- blessed heavy club [-1, +0]------------------
When wielded it modifies DV by -1 and PV by +0.
When used in melee combat it grants a +1 bonus to hit and causes 1d10+2 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d10+1
points of damage.
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ItemType
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Desirability
| - They are useful in the early game, being relatively damaging. Sadly, they are two-handed — precluding the use of a shield, and not quite damaging enough to make up for that.
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Sprite
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dbkwik:ancardia/pr...iPageUsesTemplate
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Artifact
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DL
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Name
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Weight
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Description
| - Heavy clubs are one of the basic type of two-handed weapons in ADOM. They have base stats of [-1, +0], though these do vary from time to time.
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Material
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Symbol
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Sources
| - They can be obtained in the same manner as all generic loot. Almost all trolls begin the game with one; trollish necromancers will have a slightly stronger heavy skull club instead.
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abstract
| - Heavy clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+2) [-1, +0], though these do vary from time to time.
- Attack Physical: 22 Attack Magical: 9 Level: 1 Sort: Two-Handed Mace
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