Heavy clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+2) [-1, +0], though these do vary from time to time.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Heavy clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+2) [-1, +0], though these do vary from time to time.
- Attack Physical: 22 Attack Magical: 9 Level: 1 Sort: Two-Handed Mace
|
| dcterms:subject
| |
| GIdentify
| - -------------------- blessed heavy club [-1, +0]------------------
When wielded it modifies DV by -1 and PV by +0.
When used in melee combat it grants a +1 bonus to hit and causes 1d10+2 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d10+1
points of damage.
|
| ItemType
| |
| Desirability
| - They are useful in the early game, being relatively damaging. Sadly, they are two-handed — precluding the use of a shield, and not quite damaging enough to make up for that.
|
| Sprite
| |
| dbkwik:ancardia/pr...iPageUsesTemplate
| |
| Artifact
| |
| DL
| |
| Name
| |
| Weight
| |
| Description
| - Heavy clubs are one of the basic type of two-handed weapons in ADOM. They have base stats of [-1, +0], though these do vary from time to time.
|
| Material
| |
| Symbol
| |
| Sources
| - They can be obtained in the same manner as all generic loot. Almost all trolls begin the game with one; trollish necromancers will have a slightly stronger heavy skull club instead.
|
| abstract
| - Heavy clubs are one of the basic type of in ADOM. They have base stats of (+1, 1d10+2) [-1, +0], though these do vary from time to time.
- Attack Physical: 22 Attack Magical: 9 Level: 1 Sort: Two-Handed Mace
|