Description: A Pet Talent that either provides benefits to the wizard or raises the Pet's attributes. Potential benefits are only available to the wizard if the pet is equipped Rarity: Ultra-Rare Effect: +25 Max Strength, +25 Max Power Pets that can get Dashing: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
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| - Description: A Pet Talent that either provides benefits to the wizard or raises the Pet's attributes. Potential benefits are only available to the wizard if the pet is equipped Rarity: Ultra-Rare Effect: +25 Max Strength, +25 Max Power Pets that can get Dashing: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
- The initial dash is the first part of a character's dash during which a character can change directions with very little lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting and pivoting. In Brawl, during the initial dash, there is a small chance that the character will trip. The more often a character dashes, the higher the chance of tripping (this can be lowered again by not dashing).
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dbkwik:interlingua...iPageUsesTemplate
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Pet
| - Zombie
- Skeletal Warrior
- Stormzilla
- Queen Spider
- Battle Pig
- Hero Pig
- Storm Cat
- Ice Colossus
- Sturdy Wildclaw
- FOG Unicorn
- Sporty Dragon
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Type
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abstract
| - Description: A Pet Talent that either provides benefits to the wizard or raises the Pet's attributes. Potential benefits are only available to the wizard if the pet is equipped Rarity: Ultra-Rare Effect: +25 Max Strength, +25 Max Power Pets that can get Dashing: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
- The initial dash is the first part of a character's dash during which a character can change directions with very little lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting and pivoting. In Brawl, during the initial dash, there is a small chance that the character will trip. The more often a character dashes, the higher the chance of tripping (this can be lowered again by not dashing). Out of the initial dash, some actions can be done. These include: jumping, attacking with a Dash Attack, Up Smash, or Forward Smash, or starting another dash (this is the basic move for Dash Dancing, Pivoting and Fox-Trotting).
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