— attr Genghis Khan, Yasa The Khorchin ("quiver-bearers"), Mongolia's best horse archer unit, exemplifies this spirit well. Trained from birth as hunters, specialising in horse riding and archery, Khorchin are a terrifying force. Even long after other factions have access to units of similar strength as the Khorchin, they too fall short of besting this unit, as Khorchin are not only exact copies of the Palace Gamekeeper of other factions, but they too are also capable of traversing great swathes of land without being affected significantly by attrition, and also have a good bonus against non-gunpowder infantry.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - — attr Genghis Khan, Yasa The Khorchin ("quiver-bearers"), Mongolia's best horse archer unit, exemplifies this spirit well. Trained from birth as hunters, specialising in horse riding and archery, Khorchin are a terrifying force. Even long after other factions have access to units of similar strength as the Khorchin, they too fall short of besting this unit, as Khorchin are not only exact copies of the Palace Gamekeeper of other factions, but they too are also capable of traversing great swathes of land without being affected significantly by attrition, and also have a good bonus against non-gunpowder infantry.
|
dcterms:subject
| |
Row 9 info
| - *Library:
**Castle Age
*Upgrade of Steppe Nomad
|
Row 8 info
| |
Row 4 info
| |
Row 10 title
| |
Row 7 title
| - Unit creation and movement speed
|
Row 1 info
| |
Row 8 title
| |
Row 4 title
| |
Row 9 title
| - Technological Requirements/Upgrades
|
Row 2 info
| |
Row 6 info
| |
Row 1 title
| |
Row 5 info
| - *Pop Cost: 1
*Resource cost: 60 link=Resources#Timber|Timber; 40link=Resources#Wealth|Wealth
*Ramp cost: 1 link=Resources#Timber|Timber; 1link=Resources#Wealth|Wealth
|
Row 2 title
| |
Row 6 title
| |
Row 10 info
| |
Row 5 title
| |
Row 3 info
| |
Row 3 title
| |
Row 7 info
| - *Movement Speed: Fast
*Creation speed: Slow
|
Box Title
| - Khorchin: Vital statistics
|
dbkwik:ronriseofki...iPageUsesTemplate
| |
imagewidth
| |
abstract
| - — attr Genghis Khan, Yasa The Khorchin ("quiver-bearers"), Mongolia's best horse archer unit, exemplifies this spirit well. Trained from birth as hunters, specialising in horse riding and archery, Khorchin are a terrifying force. Even long after other factions have access to units of similar strength as the Khorchin, they too fall short of besting this unit, as Khorchin are not only exact copies of the Palace Gamekeeper of other factions, but they too are also capable of traversing great swathes of land without being affected significantly by attrition, and also have a good bonus against non-gunpowder infantry. Worse, the Mongol special bonuses mean that with sufficient population room and research, the Mongols can assemble hordes of Khorchin come the Castle Age. In fact, were it not for the existence of gunpowder units, it could be said that the Mongol civilisation is the most powerful in Rise of Kings, with the exception of the naval savvy of the Muslims and their European foes. In the Imperial Era, Mongolia's improved medium cavalry means that it can easly best many factions on the field, unless suitable countermeasures are put in place to resist them. Unlike Mediaeval Europe where there was a perceptible correlation between social status and specialisation (ie high-born knightly swordsmen versus peasant archers and pikemen), Asian military culture of the contemporaneous period placed greater emphasis on flexibility. In the northern wastes of Asia, archer had a far more significant role and long after Mongol society had evolved from the simple hunter-gatherers and goatherds which formed the weft and woof of thier communities, archery continued to remain the preserve of both the elite and the lowly alike. Cavalry archery suited the Mongol commanders well for the sort of mobility and flexibility they provided: it was a host of hard-riding Mongol horsemen which were used by the Mongol general Jebe in routing both the armies of Hungary and Poland within the space of just two days in 1241.
|