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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Image:Corsair Roll (Status Effect).png Roll Effects are beneficial that are bestowed by the luck of a Corsair until they wear off, or are removed. Benefiting characters can have a number of different positive effects depending upon the specific dice rolled; their potency determined by the running total for each roll. Multiple Roll Effects can be active at once; subbed Phantom Roll effects are less potent than a Main Corsairs.The unconfirmed maximum number is four. For every COR main you have, 2 roll effects can be present for that character. Every COR sub adds 1 roll effect for that Character. For example:

AttributesValues
rdfs:label
  • Roll Effect
rdfs:comment
  • Image:Corsair Roll (Status Effect).png Roll Effects are beneficial that are bestowed by the luck of a Corsair until they wear off, or are removed. Benefiting characters can have a number of different positive effects depending upon the specific dice rolled; their potency determined by the running total for each roll. Multiple Roll Effects can be active at once; subbed Phantom Roll effects are less potent than a Main Corsairs.The unconfirmed maximum number is four. For every COR main you have, 2 roll effects can be present for that character. Every COR sub adds 1 roll effect for that Character. For example:
dcterms:subject
abstract
  • Image:Corsair Roll (Status Effect).png Roll Effects are beneficial that are bestowed by the luck of a Corsair until they wear off, or are removed. Benefiting characters can have a number of different positive effects depending upon the specific dice rolled; their potency determined by the running total for each roll. Multiple Roll Effects can be active at once; subbed Phantom Roll effects are less potent than a Main Corsairs.The unconfirmed maximum number is four. For every COR main you have, 2 roll effects can be present for that character. Every COR sub adds 1 roll effect for that Character. For example: * COR1 rolls Chaos Roll and Hunter's Roll. COR2 rolls Corsair's Roll and Fighter's Roll. XXX/COR rolls Samurai Roll. If COR1 then rolls Rogue's Roll, the Chaos Roll is overwritten. If COR2 rolls Dancer's Roll, the Corsair's Roll is overwritten. If XXX/COR rolls Ninja Roll, the Samurai Roll is overwritten.
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