About: Arcane Trickster   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hit Die: d4.

AttributesValues
rdfs:label
  • Arcane Trickster
  • Arcane trickster
rdfs:comment
  • Hit Die: d4.
  • Arcane trickster was a prestige class that combined arcane spellcasting ability with stealth.
  • Arcane tricksters seek the melding of the arts of thievery and subterfuge with the arcane. Able to manipulate objects and pick pockets from a distance, these folk focus on the less conspicuous elements of magic to enhance their often less-than-legal pursuits.
  • Arcane Trickster is a prestige class in NWN2. Image:ArcaneTricksterIcon.jpg Description: Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.
  • Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility. - Hit Dice: d4. - Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies. - Skill Points: 4 + Int Modifier.
  • Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility. - Hit Dice: d4. - Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies. - Skill Points: 4 + Int Modifier. - High Saves: Reflex and Will. - Attack Base: Low. Alignment: Non Lawful Skills: Lore 7 ranks, Disable Trap 7, Open Lock 7, Spellcraft 7, Tumble 7. Sneak Attack: 2d6 Level
  • "My tricks come from tool and spell."[MP2:72] Prerequisite: Rogue, trained in Arcana Arcane Burglary (11th level): You can use a dagger as an implement. However, you don't gain the weapon's proficiency bonus when using it for implement attacks. In addition, whenever you make an Athletics check, you can use your Arcana skill modifier in place of your Athletics skill modifier. Fading Action (11th level): When you spend an action point to make an attack, one creature of your choice that you attack treats you as invisible (save ends).
dcterms:subject
used-by
BAB
  • Low
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Page
  • 376(xsd:integer)
Rules
  • 3(xsd:double)
Races
  • Any
Name
  • Arcane Trickster
Region
  • Any
Classes
  • Rogue/Sorcerers and Rogue/Bards
progression
  • 10(xsd:integer)
Source
proficiencies
  • None
hit die
  • d4
high save
class skills
low save
skill pts
  • 4(xsd:integer)
abstract
  • Hit Die: d4.
  • "My tricks come from tool and spell."[MP2:72] Prerequisite: Rogue, trained in Arcana Arcane Burglary (11th level): You can use a dagger as an implement. However, you don't gain the weapon's proficiency bonus when using it for implement attacks. In addition, whenever you make an Athletics check, you can use your Arcana skill modifier in place of your Athletics skill modifier. Fading Action (11th level): When you spend an action point to make an attack, one creature of your choice that you attack treats you as invisible (save ends). Dagger Spell (16th level): When making an arcane attack, you can treat a ranged power as having a range of melee weapon while using your dagger as an implement.
  • Arcane trickster was a prestige class that combined arcane spellcasting ability with stealth.
  • Arcane tricksters seek the melding of the arts of thievery and subterfuge with the arcane. Able to manipulate objects and pick pockets from a distance, these folk focus on the less conspicuous elements of magic to enhance their often less-than-legal pursuits.
  • Arcane Trickster is a prestige class in NWN2. Image:ArcaneTricksterIcon.jpg Description: Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.
  • Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility. - Hit Dice: d4. - Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies. - Skill Points: 4 + Int Modifier. - High Saves: Reflex and Will. - Attack Base: Low. Alignment: Non Lawful Skills: Lore 7 ranks, Disable Trap 7, Open Lock 7, Spellcraft 7, Tumble 7. Sneak Attack: 2d6 Spells: 5 levels in an arcane casting class. Level 1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day. 2: Sneak Attack 1d6. 3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day. 4: Sneak Attack 2d6. 5: Ranged Legerdemain - Improves to two uses a day. 6: Sneak Attack 3d6. 7: Impromptu Sneak Attack - Improves to two uses a day. 8: Sneak Attack 4d6. 9: Ranged Legerdemain - Three uses a day. 10: Sneak Attack 5d6. Defensive Roll 20: Improved Evasion Class Skills: Appraise, Bluff, Concentration, Craft Armour/Weapon/Trap, Persuade, Disable Trap, Hide, Listen, Lore, Move Silently, Open Lock, Parry, Search, Set Trap, Pickpocket, Spellcraft, Spot, Taunt, Tumble, UMD. Upon gaining a level in Arcane Trickster, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats) Type of Feat: Class Specific Prerequisite: Arcane Trickster Level 11 Specifics: Combining choice elements of the epic rogue and epic mage, the epic arcane trickster is a force to be reckoned with, unless you're looking forward to having your vault looted. Hit Die: d4 Skill Points at Each Additional Level: 4 + Int modifier Spells: The epic arcane tricksters caster level increases by one per level gained above 10th. The epic arcane tricksters number of spells per day increases until his caster level reaches 20th. Impromptu Sneak Attack: The arcane trickster may use this ability one additional time per day for every four levels above 7th. Ranged Legerdemain: The arcane trickster may use this ability one additional time per day for every four levels above 9th. Bonus Feats: The epic arcane trickster gains a bonus feat (selected from the list of epic arcane trickster feats) every 4 levels after 10th. Epic Arcane Trickster Bonus Feat List: (Automatic) Silent Spell, (Automatic) Still Spell, (Automatic) Quicken Spell, Blinding Speed, Epic Skill Focus, Epic Spell: Mummy Dust, Epic Spell: Dragon Knight, Epic Spell: Epic Mage Armor, Epic Spell: Epic Warding, Epic Spell: Hellball, Epic Spell: Greater Ruin, Improved Combat Casting, Improved Sneak Attack, Self-Concealment, Epic Dodge, (Greater) Spell Focus, (Greater) Spell Penetration. Type of Feat: Class Specific Prerequisite: Arcane Trickster level 1 Specifics: Allows an Arcane Trickster to attempt to Pick Lock or Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9. Use: Selected. Type of Feat: Class Specific Prerequisite: Arcane Trickster level 3 Specifics: Allows an Arcane Trickster to force a sneak attack, once per day at level 3, and twice per day at level 7. Use: Selected.
  • Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility. - Hit Dice: d4. - Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies. - Skill Points: 4 + Int Modifier.
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