The Horn of Valhalla is the legendary horn of Valhalla. It is known from legends emanating from north-east Allansia. It is said that when blown it fills its player and its player's friends who can hear it with strength and courage. It was last reported to have been seen on Fire Island of the west coast of Northern Allansia.
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| - The Horn of Valhalla is the legendary horn of Valhalla. It is known from legends emanating from north-east Allansia. It is said that when blown it fills its player and its player's friends who can hear it with strength and courage. It was last reported to have been seen on Fire Island of the west coast of Northern Allansia.
- Horn of Valhalla is a wondrous item that has the power to summon forth the spirits of barbarians from their afterlife to fight for the summoner. The horns come in four different types which appear to be normal horns until the command word is spoken.
* Silver, which can summon 4 to 10 barbarians.
* Brass, which can summon 3 to 9 barbarians.
* Bronze, which can summon 2 to 8 barbarians.
* Iron, which can summon 2 to 5 barbarians. In the Forgotten Realms Campaign setting this magic item could correctly be named Horn of Warrior's Rest.
- This magic instrument comes in four varieties. Each appears to be normal until someone speaks its command word and blows the horn. Then the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every seven days. Roll d% and refer to the table below to see what type of horn is found. The horn’s type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn’t have the prerequisite is attacked by the barbarians she herself summoned. Weight : 2 lb
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| - The Horn of Valhalla is the legendary horn of Valhalla. It is known from legends emanating from north-east Allansia. It is said that when blown it fills its player and its player's friends who can hear it with strength and courage. It was last reported to have been seen on Fire Island of the west coast of Northern Allansia.
- This magic instrument comes in four varieties. Each appears to be normal until someone speaks its command word and blows the horn. Then the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every seven days. Roll d% and refer to the table below to see what type of horn is found. The horn’s type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn’t have the prerequisite is attacked by the barbarians she herself summoned. Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first. Aura : Strong conjuration Caster Level : CL13th Prerequisites : Craft Wondrous Item, Summon Monster VI Price : 50,000 gp Weight : 2 lb
- Horn of Valhalla is a wondrous item that has the power to summon forth the spirits of barbarians from their afterlife to fight for the summoner. The horns come in four different types which appear to be normal horns until the command word is spoken.
* Silver, which can summon 4 to 10 barbarians.
* Brass, which can summon 3 to 9 barbarians.
* Bronze, which can summon 2 to 8 barbarians.
* Iron, which can summon 2 to 5 barbarians. In the Forgotten Realms Campaign setting this magic item could correctly be named Horn of Warrior's Rest.
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