There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western. Initial skill point distribution for each culture. Northern Cultures
* Kuikka-Tribe
* Owl-Tribe
* Seal-Tribe Eastern Cultures
* Kaumolaiset
* Kiesseläiset
* Reemiläiset Western Cultures
* Driikiläiset
* Sartolaiset
* Islanders
* Koivulaiset
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| - There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western. Initial skill point distribution for each culture. Northern Cultures
* Kuikka-Tribe
* Owl-Tribe
* Seal-Tribe Eastern Cultures
* Kaumolaiset
* Kiesseläiset
* Reemiläiset Western Cultures
* Driikiläiset
* Sartolaiset
* Islanders
* Koivulaiset
- Cultures are the factions in the Viking Conquest DLC for Mount&Blade: Warband.
- Culture is defined as the social behavior and norms found in human societies. Culture is considered a central concept in anthropology, encompassing the range of phenomena that are transmitted through social learning in human societies. *kwel- (1) "revolve, move round; sojourn, dwell" is its PIE root.
* Star Trek
* Star Wars
* Lord of the Rings, aka Middle Earth, Legendarium.
* Panpsychism /ˈkʌltʃər/ What distinguishes culture from tradition and collection?
- Time Taken: One round to one day or longer. Specializations: Planet or social group—Corellians, Alderaan royal family, Brentaal, Prexian pirates. This skill reflects knowledge of particular cultures and common cultural forms (primitive tribal civilizations tend to be somewhat similar, for example). Cultures allows a character to determine how he is expected to behave in a particular situation among a certain group of individuals. The more obscure the information or culture, the higher the difficulty. Cultural knowledge includes information about a certain group's art, history, politics, customs, rites of passage, and views on outsiders.
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abstract
| - There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western. Initial skill point distribution for each culture. Northern Cultures
* Kuikka-Tribe
* Owl-Tribe
* Seal-Tribe Eastern Cultures
* Kaumolaiset
* Kiesseläiset
* Reemiläiset Western Cultures
* Driikiläiset
* Sartolaiset
* Islanders
* Koivulaiset
- Culture is defined as the social behavior and norms found in human societies. Culture is considered a central concept in anthropology, encompassing the range of phenomena that are transmitted through social learning in human societies. *kwel- (1) "revolve, move round; sojourn, dwell" is its PIE root. The modern term "culture" is based on a term used by the Ancient Roman orator Cicero in his Tusculanae Disputationes, where he wrote of a cultivation of the soul or "cultura animi,"[2] using an agricultural metaphor for the development of a philosophical soul, understood teleologically as the highest possible ideal for human development.
* Star Trek
* Star Wars
* Lord of the Rings, aka Middle Earth, Legendarium.
* Panpsychism /ˈkʌltʃər/ What distinguishes culture from tradition and collection?
- Cultures are the factions in the Viking Conquest DLC for Mount&Blade: Warband.
- Time Taken: One round to one day or longer. Specializations: Planet or social group—Corellians, Alderaan royal family, Brentaal, Prexian pirates. This skill reflects knowledge of particular cultures and common cultural forms (primitive tribal civilizations tend to be somewhat similar, for example). Cultures allows a character to determine how he is expected to behave in a particular situation among a certain group of individuals. The more obscure the information or culture, the higher the difficulty. Cultural knowledge includes information about a certain group's art, history, politics, customs, rites of passage, and views on outsiders. For instance, a visitor to Tatooine might make a cultures role to better understand the moisture farmers he's dealing with. Depending on what the player asks about this culture, he could learn the moisture farmers depend heavily on droids, they often trade with roaming bands of Jawa scavengers, and their calendar revolves around planting and harvesting seasons. This skill can be used for cultures of one's own species or for those of other species.
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