About: Episode 1126   Sponge Permalink

An Entity of Type : dbkwik:resource/KcNVnWOfCI-Oo7mEf-Ol4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hi Guys, I'd just like to chime in on the discussion that you had about Apple buying Lala late last week on buzz. I think a great model to look at where the digital locker has succeeded is with Valve's Steam and how it manages pc video games. It's such a great service I think Apple really should take a page from their book. On Steam, I can have my entire gaming collection ready to download at anytime on any number of PCs. Content there is generally cheaper than buying in the store and a large part of the revenue can go directly back to the game designer bypassing the publisher. Many small studios have made successful content just by selling and marketing on Steam.

AttributesValues
rdf:type
rdfs:label
  • Episode 1126
rdfs:comment
  • Hi Guys, I'd just like to chime in on the discussion that you had about Apple buying Lala late last week on buzz. I think a great model to look at where the digital locker has succeeded is with Valve's Steam and how it manages pc video games. It's such a great service I think Apple really should take a page from their book. On Steam, I can have my entire gaming collection ready to download at anytime on any number of PCs. Content there is generally cheaper than buying in the store and a large part of the revenue can go directly back to the game designer bypassing the publisher. Many small studios have made successful content just by selling and marketing on Steam.
Episode Title
  • Microsoft plucks Plurk
mp3 link
Episode Date
  • 2009-12-15(xsd:date)
notes link
dbkwik:buzzoutloud...iPageUsesTemplate
Producer
Guests
  • Jason Hiner of http://techrepublic.com
Episode Number
  • 1126(xsd:integer)
Duration
  • 2945.0
Hosts
  • Tom Merritt, Jason Howell Co-hosts: Brian Cooley
abstract
  • Hi Guys, I'd just like to chime in on the discussion that you had about Apple buying Lala late last week on buzz. I think a great model to look at where the digital locker has succeeded is with Valve's Steam and how it manages pc video games. It's such a great service I think Apple really should take a page from their book. On Steam, I can have my entire gaming collection ready to download at anytime on any number of PCs. Content there is generally cheaper than buying in the store and a large part of the revenue can go directly back to the game designer bypassing the publisher. Many small studios have made successful content just by selling and marketing on Steam. Thanks! Hey Buzz Nation! Just thought y’all may like to see Microsoft’s latest hijinks. Seems what’s good for the goose is always good for the gander. I do quantify this as I am a large open source/FOSS guy, but this just really irritates me after all the litigation and ridiculous business practices Microsoft has for pirating, they go ahead and pirate an ENTIRE online resource. Seems they pretty much stole all the code for their new Asian social networking site straight from Plurk. Would love y’all to give some wide spread audience to this fact. Thanks!
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