This skills allows a Wardancer to hold an opponent off by performing an intricate, almost balletic sequence of jumps, twists, and back-flips. The Wardancer may not make any attacks in a round while attempting to distract, but has a +10 bonus to all Dodge and Parry attempts due to tortuous weaving and ducking. If the Wardancer is wounded, he may not use this skill in the following round.
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| - This skills allows a Wardancer to hold an opponent off by performing an intricate, almost balletic sequence of jumps, twists, and back-flips. The Wardancer may not make any attacks in a round while attempting to distract, but has a +10 bonus to all Dodge and Parry attempts due to tortuous weaving and ducking. If the Wardancer is wounded, he may not use this skill in the following round.
- Distract is a core rogue ability learned at level 28. It allows rogues to throw what appears to be a small smoke pellet at a targeted location, forcing any mobs (and enemy players) to turn to look at it. When distract is active, a circle appears on the ground underneath your mouse indicating distract's radius of effect. When used (by clicking on the ground), any hostile creature inside of the distract radius will snap their attention towards the center of the circle for 10 seconds. After 10 seconds the creatures will return to their normal position.
- Description: A Derby Ability for pets in the Derby Races. Rarity: Rare Effect: Remove Duck for Next Pet Behind for 8 seconds Cooldown: 20 seconds Pets that can get Distract: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
- Smash a smoke capsule that prevents incoming damage and protects against control effects for a short time. Enemies are detaunted and compelled to seek other targets.Usable While ControlledDamage Role : While Battle Awareness is active, activating this ability restores Power to you.Increases all damage by 35% until the hit counter resets.
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Level
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Cast Time
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Cooldown
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Rarity
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Range
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Origin
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Pet
| - Black Cat
- Fire Salamander
- Krokomummy
- Jade Oni
- Fire Serpent
- Death Cyclops
- Blue Cyclops
- Death Scarab
- Grumpy Snowman
- Ice Elf
- Life Scarab
- Orthrus
- White Rat Magician
- Battle Pig
- Hero Pig
- Sun Bird
- Green Cat Thug
- Heckhound
- Ice Salamander
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Name
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Type
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derbydur
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Keywords
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flavor
| - Your mental barrage momentarily confuses an enemy.
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Class
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Description
| - Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Usable while stealthed.
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Cost
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School
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Target
| - one creature
- Level 11: one or two creatures
- Level 21: one, two, or three creatures
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Action
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Usage
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Effect
| - The target grants combat advantage to the next creature that attacks it before the end of the user's next turn.
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derbyeff
| - Remove Duck for Next Pet Behind
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derbycool
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abstract
| - This skills allows a Wardancer to hold an opponent off by performing an intricate, almost balletic sequence of jumps, twists, and back-flips. The Wardancer may not make any attacks in a round while attempting to distract, but has a +10 bonus to all Dodge and Parry attempts due to tortuous weaving and ducking. If the Wardancer is wounded, he may not use this skill in the following round.
- Distract is a core rogue ability learned at level 28. It allows rogues to throw what appears to be a small smoke pellet at a targeted location, forcing any mobs (and enemy players) to turn to look at it. When distract is active, a circle appears on the ground underneath your mouse indicating distract's radius of effect. When used (by clicking on the ground), any hostile creature inside of the distract radius will snap their attention towards the center of the circle for 10 seconds. After 10 seconds the creatures will return to their normal position.
- Description: A Derby Ability for pets in the Derby Races. Rarity: Rare Effect: Remove Duck for Next Pet Behind for 8 seconds Cooldown: 20 seconds Pets that can get Distract: Documentation on how to edit this page can be found at Hints, Guides and Discussions should be placed in the Discussion tab.
- Smash a smoke capsule that prevents incoming damage and protects against control effects for a short time. Enemies are detaunted and compelled to seek other targets.Usable While ControlledDamage Role : While Battle Awareness is active, activating this ability restores Power to you.Increases all damage by 35% until the hit counter resets.
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