About: Superstitions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Superstitions (Superstitions: Expect the Unexpected): was a house that took place at Halloween Horror Nights XI, located at Nazarman's. It was an old abandoned warehouse with relics of urban legend. It was also occupied by some mythical creatures, such as the Hook, Chupacabra, and Bloody Mary.

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  • Superstitions
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  • Superstitions (Superstitions: Expect the Unexpected): was a house that took place at Halloween Horror Nights XI, located at Nazarman's. It was an old abandoned warehouse with relics of urban legend. It was also occupied by some mythical creatures, such as the Hook, Chupacabra, and Bloody Mary.
  • Over time, many LoRD superstitions have appeared. The following is a collection of statements that have circulated and often appear on other walkthroughs that have been proven false: * Myth: Going to the Forest before hearing Seth the Bard increases the probability of a bank double. * Fact: The set of random numbers that result in a bank double are the same regardless of whether or not you have done fights in the forest. * Myth: For the Death Knight skill event, the man is guilty on odd days and innocent on even days. * Fact: The man has a 50% chance of being guilty independent of the day. * Myth: Taking the Old Man to the inn increases the chance of getting favorable events. * Fact: Taking the Old Man to the inn has no effect on future events. In fact, the random num
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abstract
  • Over time, many LoRD superstitions have appeared. The following is a collection of statements that have circulated and often appear on other walkthroughs that have been proven false: * Myth: Going to the Forest before hearing Seth the Bard increases the probability of a bank double. * Fact: The set of random numbers that result in a bank double are the same regardless of whether or not you have done fights in the forest. * Myth: For the Death Knight skill event, the man is guilty on odd days and innocent on even days. * Fact: The man has a 50% chance of being guilty independent of the day. * Myth: Taking the Old Man to the inn increases the chance of getting favorable events. * Fact: Taking the Old Man to the inn has no effect on future events. In fact, the random number sequence you'll receive is fixed by the seed given at log in. * Myth: When married to Violet or Seth, increasing your charm each day prevents getting divorced. * Fact: There is a 1/3 chance of getting divorced by Violet or Seth each day. Changes to charm does not effect this. * Myth: Married women are more likely to have children. * Fact: Any female character with enough lays has a 1/11 chance of having a child, married or not.
  • Superstitions (Superstitions: Expect the Unexpected): was a house that took place at Halloween Horror Nights XI, located at Nazarman's. It was an old abandoned warehouse with relics of urban legend. It was also occupied by some mythical creatures, such as the Hook, Chupacabra, and Bloody Mary.
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