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The Convention of Elements (also known as Convention of the Elements) is a Legendary ring in Diablo III, added in patch 2.2. It requires Character Level 59 to drop. The unique affix increases damage done by skills of specific elemental damage type by 150-200% for 4 seconds. The increase in damage is applied as an independent multiplier and not additively: it multiplies all damage done by skills of respective element, not adds 150-200% to the respective elemental skill damage bonus. Damage is amplified exactly during the active phase for that damage type: all sources of damage, including previously applied damage over time, will be affected (and applying it during the active phase will only boost it during this and next active phases for the respective element).

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  • Convention of Elements
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  • The Convention of Elements (also known as Convention of the Elements) is a Legendary ring in Diablo III, added in patch 2.2. It requires Character Level 59 to drop. The unique affix increases damage done by skills of specific elemental damage type by 150-200% for 4 seconds. The increase in damage is applied as an independent multiplier and not additively: it multiplies all damage done by skills of respective element, not adds 150-200% to the respective elemental skill damage bonus. Damage is amplified exactly during the active phase for that damage type: all sources of damage, including previously applied damage over time, will be affected (and applying it during the active phase will only boost it during this and next active phases for the respective element).
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  • The Convention of Elements (also known as Convention of the Elements) is a Legendary ring in Diablo III, added in patch 2.2. It requires Character Level 59 to drop. The unique affix increases damage done by skills of specific elemental damage type by 150-200% for 4 seconds. The increase in damage is applied as an independent multiplier and not additively: it multiplies all damage done by skills of respective element, not adds 150-200% to the respective elemental skill damage bonus. Damage is amplified exactly during the active phase for that damage type: all sources of damage, including previously applied damage over time, will be affected (and applying it during the active phase will only boost it during this and next active phases for the respective element). This effect rotates through all the elements available to the class using the ring in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical and Poison. Each class only rolls elements they can use for their skills (even if they have no skills of that elemental damage type equipped). Each class except for Monks only rolls for exactly 4 elements, switching them in alphabetical order, while Monks roll 5, making this ring slightly less effective for Monk builds. While not a bad choice for anyone, the ring is ultimately better off in the hands of heroes who make use of more than one element of damage from anything, be it skills or weapons, as while only one element is buffed at a time, it does strengthen item effects such as the Thunderfury's chain lightning effect when the respective element is reached in the ring's rotation.
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