The main hazards are Damage Walls and Warps. Each Damage Wall will deal 10000 to Fire monsters. Having NDW+NW monsters will make runs go smooth. The Gaia will shoot a Poison Spread after 6 Turns. Monsters that get poisoned will deal 100,000 damage. Either defeat him within 6 Turns or get Detox Ableberries. Most of the enemies in the dungeon have a Counter Mode. The main point of this dungeon is to know the different effects on the Counter Modes.
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