This spell alters a small source of flame, such as a candle or a torch, so that it resists being put out. Mundane methods of extinguishing the flame, such as blowing it out or throwing water on it, fail if the object succeeds on a DC 10 Fortitude save. A fire source that is submerged in water still goes out, and this spell has no effect on magical methods of extinguishing flame. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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rdfs:label
| - Azore's Trick Candle (3.5e Spell)
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rdfs:comment
| - This spell alters a small source of flame, such as a candle or a torch, so that it resists being put out. Mundane methods of extinguishing the flame, such as blowing it out or throwing water on it, fail if the object succeeds on a DC 10 Fortitude save. A fire source that is submerged in water still goes out, and this spell has no effect on magical methods of extinguishing flame. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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Comp
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dcterms:subject
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author name
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LVL
| - Bard 0, Beguiler 0, Sorcerer/Wizard 0
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casttime
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dur
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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date created
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Status
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Name
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SR
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save
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School
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Balance
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tsea
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Subj
| - One candle, torch, or small fire
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abstract
| - This spell alters a small source of flame, such as a candle or a torch, so that it resists being put out. Mundane methods of extinguishing the flame, such as blowing it out or throwing water on it, fail if the object succeeds on a DC 10 Fortitude save. A fire source that is submerged in water still goes out, and this spell has no effect on magical methods of extinguishing flame. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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