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Below is an archive of all Daily Challenges which have been available in BTD5 from January 2013 to June 2013. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: Example formatting: − − − 12. * Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50 − − − − − 17. * Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash −

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  • Daily Challenge/Archive 3
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  • Below is an archive of all Daily Challenges which have been available in BTD5 from January 2013 to June 2013. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: Example formatting: − − − 12. * Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50 − − − − − 17. * Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash −
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abstract
  • Below is an archive of all Daily Challenges which have been available in BTD5 from January 2013 to June 2013. Only special conditions are mentioned with an exception – towers and which are not mentioned are not available. So, if not specified: * File:Monkey Dollar.png50 as standard reward. * Easy is from wave 1 to 50, 200 lives * Medium is from wave 1 to 65, 150 lives * Hard is from wave 1 to 85, 100 lives * All Special Agents available for Monkey Money * No Special Agents given for free * Standard starting cash $650 ($50,000 in Deflation) (of course, double starting cash with Double Cash) * Full upgrades available for towers unless specified (below) (Example 1) Dart Monkey (2-3) – means that max. 2nd upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey. (Example 2) Dart Monkey (4-3) – means that max. 4th upgrade in path 1 allowed and max 3rd upgrade in path 2 is available for the Dart Monkey tower type, but not both for the same tower, so maximum for a tower is 4-2 or 2-3 * You can buy as many of the towers available as you want, unless specified: Max. x Towers or Special Agents at a time means, that a sum of a number of Towers and a number of Special Agents in a particular mission can't be higher than x. No more than x of any Tower and Special Agent type means, that you can only put x of every Tower and Special Agent available in a particular mission. Example formatting: 1. * Jul 30, 2012 - "Name of challenge" (Track, Difficulty) - Dart Monkey (4-2), Super Monkey (3-4), Banana Farm (0-0), Road Spikes, Pineapple, given X free Beekeepers and X Bloonsday Devices, {{CustomRBE|A becomes B, B becomes C, M.O.A.B.s, B.F.B.s, and Z.O.M.G.s become E}}, starting cash, survive waves from X to Y, 40 lives, max. 9 Towers at a time, no more than 3 of any tower or Special Agent type, no Special Agents allowed, reward increased to {{Monkey Money}}60 1. * Jan 1, 2013 - "Sharper Than Before" (Clock, Medium) - Tack Shooter (2-4), Monkey Buccaneer (4-2), Monkey Ace (2-4), Super Monkey (0-3), Dartling Gun (2-2), given 1 free Portable Lake, reward increased to File:Monkey Dollar.png130 (from Double Monkey Money update) 2. * Jan 2, 2013 - "Angry Volcano" (Mount Magma, Medium) - Boomerang Thrower, Ice Tower, Monkey Buccaneer, Monkey Ace, given 1 free Portable Lake and 2 free Angry Squirrels, custom RBE (Red Bloons and Blue Bloons become Yellow Bloons, Green Bloons become Pink Bloons, Pink Bloons become Black Bloons, Black Bloons and White Bloons become Lead Bloons, Rainbow Bloons are Ceramic Bloons, MOABs become BFBs, BFBs become ZOMGs), $2,250 starting cash, survive waves from 25 to 60, reward increased to File:Monkey Dollar.png160 (from Double Monkey Money update) 3. * Jan 3, 2013 - "Gluetack City" (Park Path, Medium) - Tack Shooter (3-4), Glue Gunner (3-4), Monkey Village (3-4), $8,000 starting cash, survive waves from 38 to 60, reward increased to File:Monkey Dollar.png130 (from Double Monkey Money update) 4. * Jan 4, 2013 - "Monkey Metropolis Destruction" (Park Path, Apopalypse) - all towers available except Tack Shooter, Bomb Tower, Banana Farm, Spike Factory, Road Spikes and Pineapple, survive waves from 1 to 40, reward increased to File:Monkey Dollar.png100 (from Double Monkey Money update) 5. * Jan 5, 2013 - "Magical AdvICE of Doom" (Space Truckin', Medium) - Ice Tower, Monkey Apprentice, Banana Farm, Dartling Gun, survive waves from 25 to 65, no more than 1 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png130 (from Double Monkey Money update) 6. * Jan 6, 2013 - "The Next Best Thing" (Switch, Medium) - Dart Monkey (4-2), Tack Shooter (2-3), Sniper Monkey (2-2), Boomerang Thrower (3-4), Ninja Monkey (3-4), Bomb Tower (3-2), Ice Tower (2-2), Glue Gunner, Monkey Ace (3-3), Monkey Apprentice (3-2), Mortar Tower (3-3), custom RBE (Blue Bloons become Red Bloons, Green Bloons become Blue Bloons, Yellow Bloons become Green Bloons, Pink Bloons become Yellow Bloons, Black Bloons become Pink Bloons, White Bloons become Black Bloons, Lead Bloons become White Bloons, Zebra Bloons become Lead Bloons, Rainbow Bloons become Zebra Bloons, Ceramic Bloons become Rainbow Bloons, MOABs become Ceramic Bloons, BFBs become MOABs, ZOMGs become BFBs), $4,500 starting cash, survive waves from 40 to 65, reward increased to File:Monkey Dollar.png170 (from Double Monkey Money update) 7. * Jan 7, 2013 - "Black and Yellow" (Mount Magma, Medium) - Bomb Tower, Monkey Apprentice, given 1 free Beekeeper, custom RBE (Red Bloons and Blue Bloons become Yellow Bloons, Green Bloons, Pink Bloons, White Bloons and above become Black Bloons), $200 starting cash, survive waves from 1 to 37, no more than 1 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png100 (from Double Monkey Money update) 8. * Jan 8, 2013 - "Countdown Tiers" (Clock, Medium) - all towers available except Road Spikes and Pineapple, towers upgrades 4-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), $2,500 starting cash, survive waves from 25 to 65, reward increased to File:Monkey Dollar.png85 9. * Jan 9, 2013 - "Paint the Lane Yellow" (Monkey Lane, Easy) - Glue Gunner, Monkey Ace (2-4), Monkey Village, $1,500 starting cash, survive waves from 15 to 55, reward increased to File:Monkey Dollar.png55 − 10. * Jan 10, 2013 - "Once in a Glued Bloon" (Bloon Circles, Medium) - Dart Monkey (3-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ninja Monkey (4-2), Ice Tower (1-4), Glue Gunner, Monkey Buccaneer (4-2), Monkey Ace (3-0), Super Monkey (1-2), Monkey Village (3-2), Banana Farm, Dartling Gun (3-1), Spike Factory (1-4), given 1 free Beekeeper, $4,000 starting cash, survive waves from 28 to 60, no more than 1 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png65 − 11. * Jan 11, 2013 - "The Odd Ones Left" (Space Truckin', Medium) - all towers available, tower upgrades 1-3 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 2-4 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 4 towers at a time − 12. * Jan 12, 2013 - "Battle Time" (Monkey Lane, Medium) - Dart Monkey, Tack Shooter, Sniper Monkey, Ninja Monkey, Bomb Tower, tower upgrades 3-3, survive waves from 1 to 50 − 13. * Jan 13, 2013 - "That's Odd, Right?" (Space Truckin', Medium) - all towers available, tower upgrades 4-2 (Dart Monkey, Sniper Monkey, Ninja Monkey, Ice Tower, Monkey Buccaneer, Super Monkey, Monkey Village, Mortar Tower, Spike Factory), tower upgrades 3-1 (Tack Shooter, Boomerang Thrower, Bomb Tower, Glue Gunner, Monkey Ace, Monkey Apprentice, Banana Farm, Dartling Gun), max. 5 towers at a time, reward increased to File:Monkey Dollar.png60 − 14. * Jan 14, 2013 - "Mission Downstream" (Downstream, Medium) - Dart Monkey, Tack Shooter, Glue Gunner, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Spike Factory, Road Spikes, survive waves from 1 to 50 − 15. * Jan 15, 2013 - "Panic Button" (Castle, Medium) - all towers available, tower upgrades 4-2, no more than 3 of any tower or Special Agent type, survive waves from 25 to 65, reward increased to File:Monkey Dollar.png85 − 16. * Jan 16, 2013 - "Fives" (The Rink, Hard) - all towers available except Dart Monkey, Glue Gunner, Super Monkey, Monkey Village, Banana Farm, custom RBE (Red Bloons become Black Bloons, Blue Bloons become White Bloons, Green Bloons become Lead Bloons, Yellow Bloons become Zebra Bloons, Pink Bloons become Rainbow Bloons), $2,555 starting cash, survive waves from 5 to 55, max. 5 towers at a time, reward increased to File:Monkey Dollar.png55 − 17. * Jan 17, 2013 - "The Blizzard" (Death Valley, Easy) - Boomerang Thrower, Ninja Monkey, Monkey Apprentice, tower upgrades 4-2, $2,000 starting cash − 18. * Jan 18, 2013 - "Leeroy Bloonkins" (Park Path, Hard) - Tack Shooter (3-4), Bomb Tower, Monkey Buccaneer (2-4), Super Monkey (0-3), Monkey Apprentice (2-4), Monkey Village (4-3), Dartling Gun (2-4), Spike Factory (3-3), given 1 free Beekeeper, custom RBE (all bloons lower than Yellow Bloons become Lead Bloons, every bloon from Yellow Bloon to Rainbow Bloon becomes Ceramic Bloon, MOABs become Ceramic Bloons, BFBs become ZOMGs), $10,400 starting cash, survive waves from 40 to 60, no more than 1 of any tower or Special Agent type − 19. * Jan 19, 2013 - "Black with White Stripes" (Lightning Scar, Medium) - all towers available, custom RBE (every bloon lower than Black Bloon becomes Zebra Bloon, Rainbow Bloons and MOAB-Class Bloons become Zebra Bloons), $2,999 starting cash, survive waves from 1 to 40, reward increased to File:Monkey Dollar.png59 − 20. * Jan 20, 2013 - "The Prime Sequence" (Park Path, Hard) - Tack Shooter, Sniper Monkey, Ninja Monkey, Ice Tower, Super Monkey, Monkey Village, Spike Factory, $517 starting cash, survive waves from 2 to 65, max. 4 towers at a time, no more than 1 of any tower or Special Agent type, reward increased to File:Monkey Dollar.png60 − 21. * Jan 21, 2013 - "Quetzovercoatl" (Slalom, Hard) - Dart Monkey (2-4), Boomerang Thrower (4-2), Ninja Monkey, Ice Tower, Glue Gunner, Monkey Apprentice, survive waves from 1 to 65 − 22. * Jan 22, 2013 - "Intermediate Popping" (Snake River, Medium) - Boomerang Thrower, Ice Tower, Glue Gunner, Monkey Buccaneer, $3,000 starting cash, survive waves from 18 to 68, reward increased to File:Monkey Dollar.png68 − 23. * Jan 23, 2013 - "Set-up Chaos" (Slalom, Apopalypse) - tower upgrades 3-1: Dart Monkey, Sniper Monkey, Boomerang Thrower, Ninja Monkey, Bomb Tower, Monkey Buccaneer, Monkey Ace, Super Monkey, Monkey Apprentice, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 1-3: Tack Shooter, Ice Tower, Glue Gunner, Dartling Gun, Spike Factory, $1,000 starting cash, survive waves from 1 to 40, reward increased to File:Monkey Dollar.png85 − 24. * Jan 24, 2013 - "A Job To Do" (Snake River, Medium) - Dart Monkey (2-3), Sniper Monkey (4-2), Boomerang Thrower(2-2), Ninja Monkey (4-0), Ice Tower (3-2), Glue Gunner (4-2), Monkey Buccaneer (2-3), Monkey Ace (2-3), Super Monkey (0-2), Monkey Apprentice, Mortar Tower, Dartling Gun, $4,500 starting cash, survive waves from 30 to 65, reward increased to File:Monkey Dollar.png55 − 25. * Jan 25, 2013 - "Space Defender" (Space Truckin', Hard) - all towers available except Dart Monkey, Glue Gunner, Monkey Buccaneer, Monkey Ace, Monkey Village, Banana Farm, Mortar Tower, tower upgrades 4-2, custom RBE (Red Bloons become Pink Bloons, Green Bloons and Yellow Bloons become Black Bloons, Pink Bloons and White Bloons become Lead Bloons, Black Bloons become Zebra Bloons, Lead Bloons and Rainbow Bloons become Ceramic Bloons, Zebra Bloons become Rainbow Bloons, MOABs become BFBs, BFBs become ZOMGs), $8,000 starting cash, survive waves from 33 to 73, reward increase to File:Monkey Dollar.png55 − 26. * Jan 26, 2013 - "Ouroboros" (Monkey Lane, Hard) - all towers available except Dart Monkey, Sniper Monkey, Ninja Monkey, Bomb Towers, Road Spikes, Pineapples, $12,365 starting cash, survive waves from 51 to 85, reward increased to File:Monkey Dollar.png100 − 27. * Jan 27, 2013 - "Multiplicity Stream" (Downstream, Easy) - Monkey Buccaneer, Monkey Ace, Monkey Apprentice, Monkey Village, given 1 free Tribal Turtle, $1,000 starting cash, survive waves from 10 to 50, reward increased to File:Monkey Dollar.png60 − 28. * Jan 28, 2013 - "Factories are Super" (Bloon Circles, Medium - all towers available except Road Spikes, Pineapples, tower upgrades 4-4: Super Monkey, Banana Farm, Spike Factory, tower upgrades 0-0: all other towers, reward increased to File:Monkey Dollar.png65 − 29. * Jan 29, 2013 - "All-Rounder" (Snake River, Medium - Dart Monkey (4-2), Sniper Monkey, Boomerang Thrower (4-2), Ninja Monkey (2-4), Monkey Buccaneer (2-4), Monkey Ace(4-2), Monkey Apprentice, Mortar Tower (2-4), Dartling Gun, Spike Factory, $4,500 starting cash, survive waves from 23 to 69, reward increased to File:Monkey Dollar.png57 − 30. * Jan 30, 2013 - "Dartling Maelstrom" (Mount Magma, Medium) - Tack Shooter (2-4), Monkey Ace (2-4), Dartling Gun, $5,000 starting cash, survive waves from 20 to 65, reward increased to File:Monkey Dollar.png65 − 31. * Jan 31, 2013 - "Tough Love" (Bloon Circles, Medium) - all towers available, custom RBE (Yellow Bloons and Pink Bloons become Lead Bloons, Zebra Bloons and Rainbow Bloons become Ceramic Bloons), $5,000 starting cash, survive waves from 17 to 62, reward increased to File:Monkey Dollar.png63 − 32. * Feb 1, 2013 "Double Specialization" (Switch, Easy) - Boomerang Thrower (4-0), Ninja Monkey (0-3), Bomb Tower (2-2), Ice Tower (2-3), Monkey Ace (4-3), Monkey Apprentice (4-3). 33. * Feb 2, 2013 34. * Feb 3, 2013 35. * Feb 4, 2013 36. * Feb 5, 2013 37. * Feb 6, 2013 38. * Feb 7, 2013 39. * Feb 8, 2013 40. * Feb 9, 2013 41. * Feb 10, 2013 42. * Feb 11, 2013 43. * Feb 12, 2013 44. * Feb 13, 2013 45. * Feb 14, 2013 46. * Feb 15, 2013 47. * Feb 16, 2013 48. * Feb 17, 2013 49. * Feb 18, 2013 50. * Feb 19, 2013 51. * Feb 20, 2013 52. * Feb 21, 2013 53. * Feb 22, 2013 54. * Feb 23, 2013 55. * Feb 24, 2013 56. * Feb 25, 2013 57. * Feb 26, 2013 58. * Feb 27, 2013 59. * Feb 28, 2013 60. * Mar 1, 2013 61. * Mar 2, 2013 62. * Mar 3, 2013 63. * Mar 4, 2013 64. * Mar 5, 2013 65. * Mar 6, 2013 66. * Mar 7, 2013 67. * Mar 8, 2013 68. * Mar 9, 2013 69. * Mar 10, 2013 70. * Mar 11, 2013 71. * Mar 12, 2013 72. * Mar 13, 2013 73. * Mar 14, 2013 74. * Mar 15, 2013 75. * Mar 16, 2013 76. * Mar 17, 2013 77. * Mar 18, 2013 78. * Mar 19, 2013 79. * Mar 20, 2013 80. * Mar 21, 2013 81. * Mar 22, 2013 82. * Mar 23, 2013 83. * Mar 24, 2013 84. * Mar 25, 2013 85. * Mar 26, 2013 86. * Mar 27, 2013 87. * Mar 28, 2013 88. * Mar 29, 2013 89. * Mar 30, 2013 90. * Mar 31, 2013 91. * Apr 1, 2013 92. * Apr 2, 2013 93. * Apr 3, 2013 94. * Apr 4, 2013 95. * Apr 5, 2013 96. * Apr 6, 2013 97. * Apr 7, 2013 98. * Apr 8, 2013 99. * Apr 9, 2013 100. * Apr 10, 2013 101. * Apr 11, 2013 102. * Apr 12, 2013 103. * Apr 13, 2013 104. * Apr 14, 2013 105. * Apr 15, 2013 106. * Apr 16, 2013 107. * Apr 17, 2013 108. * Apr 18, 2013 109. * Apr 19, 2013 110. * Apr 20, 2013 111. * Apr 21, 2013 112. * Apr 22, 2013 113. * Apr 23, 2013 114. * Apr 24, 2013 115. * Apr 25, 2013 116. * Apr 26, 2013 117. * Apr 27, 2013 118. * Apr 28, 2013 119. * Apr 29, 2013 120. * Apr 30, 2013 121. * May 1, 2013 122. * May 2, 2013 123. * May 3, 2013 124. * May 4, 2013 125. * May 5, 2013 126. * May 6, 2013 127. * May 7, 2013 128. * May 8, 2013 129. * May 9, 2013 130. * May 10, 2013 131. * May 11, 2013 132. * May 12, 2013 133. * May 13, 2013 134. * May 14, 2013 135. * May 15, 2013 136. * May 16, 2013 137. * May 17, 2013 138. * May 18, 2013 139. * May 19, 2013 140. * May 20, 2013 141. * May 21, 2013 142. * May 22, 2013 143. * May 23, 2013 144. * May 24, 2013 145. * May 25, 2013 146. * May 26, 2013 147. * May 27, 2013 148. * May 28, 2013 149. * May 29, 2013 150. * May 30, 2013 151. * May 31, 2013 152. * Jun 1, 2013 - "Deadly Combination" (The Rink, Hard) - all towers available except Road Spikes, Pineapples, $2,500 starting cash, survive waves from 26 to 65, no Special Agents allowed, max. 3 towers at a time 153. * Jun 2, 2013 - "Castaway" (Archipelago, Medium) - Sniper Monkey (4-0), Boomerang Thrower, Glue Gunner (3-3), Ice Tower (3-3), Monkey Apprentice (2-2), given 1 free Meerkat Spy, survive waves from 1 to 60 154. * Jun 3, 2013 - "Watch My Back" (Bloon Circles, Medium - Dart Monkey (1-4), Tack Shooter (3-4), Sniper Monkey (0-2), Boomerang Thrower (3-1), Ice Tower (1-4), Glue Gunner (1-4), Monkey Buccaneer (4-1), Monkey Ace (3-0), Super Monkey (1-2), Monkey Apprentice (4-1), Monkey Village (3-1), Banana Farm, $4,000 starting cash, survive waves from 24 to 50, reward increased to File:Monkey Dollar.png65 155. * Jun 4, 2013 156. * Jun 5, 2013 157. * Jun 6, 2013 158. * Jun 7, 2013 159. * Jun 8, 2013 160. * Jun 9, 2013 161. * Jun 10, 2013 162. * Jun 11, 2013 163. * Jun 12, 2013 164. * Jun 13, 2013 165. * Jun 14, 2013 166. * Jun 15, 2013 167. * Jun 16, 2013 168. * Jun 17, 2013 169. * Jun 18, 2013 170. * Jun 19, 2013 171. * Jun 20, 2013 172. * Jun 21, 2013 173. * Jun 22, 2013 174. * Jun 23, 2013 175. * Jun 24, 2013 176. * Jun 25, 2013 177. * Jun 26, 2013 178. * Jun 27, 2013 179. * Jun 28, 2013 180. * Jun 29, 2013 181. * Jun 30, 2013
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