The amount of bonus experience given is only matched up to 1 pulse core, i.e. if the activity performed gives more experience than the charges on the current pulse core, a new pulse core will not be used to fill in the remaining bonus experience. Bonus experience does not stack with pulse cores and will remain unused as long as a pulse core is wielded. This boost shows up in the boosted stats section of the EoC interface as "Pulse Essence - x% XP Boost" where x is the current percentage boost. The boost lasts for 10 minutes, but subsequent explosions reset the 10 minute timer.
Attributes | Values |
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rdf:type
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rdfs:comment
| - The amount of bonus experience given is only matched up to 1 pulse core, i.e. if the activity performed gives more experience than the charges on the current pulse core, a new pulse core will not be used to fill in the remaining bonus experience. Bonus experience does not stack with pulse cores and will remain unused as long as a pulse core is wielded. This boost shows up in the boosted stats section of the EoC interface as "Pulse Essence - x% XP Boost" where x is the current percentage boost. The boost lasts for 10 minutes, but subsequent explosions reset the 10 minute timer.
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Strength
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dcterms:subject
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Examine
| - A powerful item that grants double XP while active. Once consumed it will explode granting an XP bonus to everyone around you.
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Tradeable
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removal
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convert
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Equipable
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exchange
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alchable
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destroy
| - Are you sure you want to destroy your Treasure Hunter prize? You cannot reclaim it.
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disassembly
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Quest
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kept
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removalupdate
| - Treasure Hunter – Advanced Pulse Cores
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dbkwik:runescape/p...iPageUsesTemplate
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Stackable
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Tier
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Slot
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Magic
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Name
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Value
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Members
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Weight
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Update
| - Skill Capes & Diango Improvements Patch Week
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Class
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ID
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Release
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Ranged
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Requirements
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abstract
| - The amount of bonus experience given is only matched up to 1 pulse core, i.e. if the activity performed gives more experience than the charges on the current pulse core, a new pulse core will not be used to fill in the remaining bonus experience. Bonus experience does not stack with pulse cores and will remain unused as long as a pulse core is wielded. This boost shows up in the boosted stats section of the EoC interface as "Pulse Essence - x% XP Boost" where x is the current percentage boost. The boost lasts for 10 minutes, but subsequent explosions reset the 10 minute timer. Accept Aid must be turned on or else it fails to work: "You were hit by a pulse core blast but receive no benefit as Accept Aid is currently turned off." A blue ring of particles expands from the holder when the item explodes. This ring rapidly dissipates, and purple rings expand from those within the activation's area of effect. The purple ring is only visible to the affected player and the holder, whereas the blue ring is visible to all players in the area.
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