About: Freelook Button   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

One solution to Camera Screw is a designated Freelook Button which switches the player from their normal gameplay controls to a player-view perspective of the gameworld (from either a first-person or over-the-shoulder view), allowing them to look around using the same controls that would otherwise be used for their player movement. Compare Camera Lock On, Camera Centering, Free Rotating Camera.

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  • Freelook Button
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  • One solution to Camera Screw is a designated Freelook Button which switches the player from their normal gameplay controls to a player-view perspective of the gameworld (from either a first-person or over-the-shoulder view), allowing them to look around using the same controls that would otherwise be used for their player movement. Compare Camera Lock On, Camera Centering, Free Rotating Camera.
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abstract
  • One solution to Camera Screw is a designated Freelook Button which switches the player from their normal gameplay controls to a player-view perspective of the gameworld (from either a first-person or over-the-shoulder view), allowing them to look around using the same controls that would otherwise be used for their player movement. Engaging Freelook mode has one notable side effect: Since the player's normal movement controls are now adjusting the camera instead, the player character becomes essentially fixed in place until it is released, and they may be vulnerable to enemy attacks. Some games will switch back to normal control if the player takes damage during Freelook mode, or allow limited evasive maneuvers without interrupting the Freelook. Other games may even allow the player to use their weapons/attacks in Freelook mode, enabling this function to provide precision aiming with projectile weapons (like everyone's favorite, the Sniper Rifle). While the inevitable Camera Screw makes this a common feature in 3D games, it actually predates the development of 3D: Some 2D games provide a dedicated "look" button that allows the player to scroll their view of the level in a given direction (often with an accompanying sprite animation), and sidescrollers sometimes allow the player to hold Up or Down to scroll their view vertically (assuming the player is standing still first), as those directions are otherwise of little use in the sidescrolling genre. This is not to be confused with games that provide player movement and "free" camera control on separate analog sticks so the player can adjust them simultaneously; a Freelook button is a means of toggling between player movement and camera control, usually because simultaneous control over both is not otherwise allowed (or in some cases, even possible). Compare Camera Lock On, Camera Centering, Free Rotating Camera.
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