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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Armed Guards are the fourth defensive troops in the game. They are stronger than the Guard Dog but weaker than the Bodyguard. Like the other defensive troops, Armed Guards do not require any upkeep at all. They can be seen frequently in a combat alongside the other trainable defensive troops.

AttributesValues
rdf:type
rdfs:label
  • Armed Guard
  • Armed guard
rdfs:comment
  • Armed Guards are the fourth defensive troops in the game. They are stronger than the Guard Dog but weaker than the Bodyguard. Like the other defensive troops, Armed Guards do not require any upkeep at all. They can be seen frequently in a combat alongside the other trainable defensive troops.
  • A rather large improvement over the Guardsman, the Armed Guard has higher stats and has the Stun Shot attack, which can Paralyze party members. However, his Full Auto skill is a Lv. 1 Stored Attack and hasn't any real differences from the Fast Shot previous Security-type monsters could use, so the same strategies can be applied against it, factoring in that you need to heal off Paralysis whenever it hits.
Attack
  • 8(xsd:integer)
dcterms:subject
Giftable
  • Giftable
dbkwik:mafiawars/p...iPageUsesTemplate
dbkwik:planet-of-t...iPageUsesTemplate
dbkwik:planetofthe...iPageUsesTemplate
Defense
  • 25(xsd:integer)
Last
Actor
Name
  • Armed Guard
  • Armed guard
Type
  • Henchmen
First
Died
  • Unknown
Quality
  • Common
Subtype
  • Person
Continuity
Gender
  • Male
Race
Born
  • Unknown
Source
abstract
  • Armed Guards are the fourth defensive troops in the game. They are stronger than the Guard Dog but weaker than the Bodyguard. Like the other defensive troops, Armed Guards do not require any upkeep at all. They can be seen frequently in a combat alongside the other trainable defensive troops.
  • A rather large improvement over the Guardsman, the Armed Guard has higher stats and has the Stun Shot attack, which can Paralyze party members. However, his Full Auto skill is a Lv. 1 Stored Attack and hasn't any real differences from the Fast Shot previous Security-type monsters could use, so the same strategies can be applied against it, factoring in that you need to heal off Paralysis whenever it hits.
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