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Skills

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  • Skills are everything a player masters over his lifetime. From cooking, jumping, painting, to computer hacking, and weapons training. Everything that takes training, and practice, or experience, shows up as a skill. Pretty much anything that can be taught is considered a skil
  • Skills are specific abilities, such as riding a horse, being able to pick pockets, or read. There are a great many of these skills in the game and they play an important part. To determine how many skills a character has, roll D4 and modify the result by the character's age. The following chart gives the standard modification for different age brackets. There is a separate column for each race because they mature and age at different rates - 70 is very old for a Human, but quite young for a Dwarf or Elf.
  • Skills are attacks and upgrades to abilities for Rick Taylor to use in Splatterhouse (2010). They must be bought in order to be used and range from 500 to 12000 points. Most of these skills require the player to sacrifice large quantities of blood to the Terror Mask. There are 45 skills total.
  • These skills are categorized in three different trees. * The Heron: Long-range Takedowns and mobility. * The Shark: Assault Takedowns and healing. * The Spider: Stealth Takedowns and survival.
  • In Earthrise there won't be any classes, it is entirely skill based, which gives much greater flexibility for character customization. Players will be able to select from hundreds of different skill, ability, and tactic options, and no choices are ever permanently foreclosed.
  • Skills are divided into 5 main categories: basic, fighting, healing, collection and production.
  • All characters have a unique skill that can be used with a cooldown. The cooldowns can vary between characters. Pressing the blue lightning bolt indicates using a skill. The current cooldown of a skill is shown by the lightning bolt gradually filling up with white. __NOEDITSECTION__
  • Skills are used by Sinjid in combat. * Skills: Sinjid Shadow of the Warrior * Skills: Sinjid Battle Arena This article is a . You can help My English Wiki by expanding it. This page is a candidate for deletion. If you disagree with its deletion, please explain why at Category talk:Candidates for deletion or improve the page and remove the {{delete}} tag. Remember to check what links here and the [ the page history] before deleting.
  • Sword Mastery * Blunt Mastery * Magnum Shot * Smash * Mirage Missle * Final Shot * Final Hit *
  • There are 9 skills available that are unlocked after buying certain heroes' upgrades. Once unlocked, they have no extra costs, but you have to wait for a specific cooldown time after each use. Skills will disappear when you ascend through Amenhotep so they will have to be unlocked again.
  • Skill points are earned by earning experience points (XP), which can be earned through combat (With bonus XP awarded for headshots, stealth kills and executions), hunting, Exploration, raiding tombs, collecting artifacts (with bonus XP awarded for examining them closer) and story progression.
  • Skills is the debut single by Bristol Crook. It features Cross.
  • - Tack till Anna Malmberg (Zofia) som skrev ihop följande
  • Click Class to view abilities skills
  • Es gibt 6 verschiedene Skills.
  • Skills are special bonuses to units that can be learned using SP, which is gained at a rate of 1 SP per Level Up. You can also Unite units to transfer a skill from one Job Tree to another one. A unit can learn and own a maximum of 2 skills at the same time. Learning a new skill will force you to forget 1 of the current skills. However, skills gained from equipment are not counted. Skills/Offensive_Skills|Triggered Offensive Skills/Defensive_Skills|Triggered Defensive Skills/Passive Skills|Passive Skills/Status_Ailments_Skill|Status Skills/Stat Boost Skills|Stat Boost Skills/Bane Skills|Bane Skills/Movement Skills|Movement
  • Skills are found in almost all types of RPGS, and are used in Elder Tale. Skills are special techniques that Adventurers, Monsters, and some People of the Land can use, oftentimes requiring the usage of Mana Points (MP). For Adventurers, skills can be obtained from the player's Class, Subclass, and Race. Some rare abilities can be found from quests or special items. All skills are acquired at the "Comprehension" level, and can then be ranked up from there.
  • Skills are buffs for you and your friends. You gain 5 skill points each level, and these skill points may be placed into one of the 42 skills, providing you meet the level requirements, and you have any prerequisite skills required. Note also, each 50 levels your character advances, you will be able to allocate an additional 5 skills points to each of your skills, up to an absolute maximum of 150 points per skill. You can access the activation page from the left-hand toolbar or use the pop-up option by right clicking and selecting 'Activate Skills'. There are other buffs available, but they can only be obtained through .
  • A 'skill' is a ability you can get that you can use when you want, usually at the cost of blood. Skills vary greatly in what they do, being able to restore the user's health, damage enemies, repair items, buff the user, teleport, or similar things. Skills can be acquired through quests, by reading a book found in a store or dungeon, by talking to NPCs, or automaticly when certain things occur, such as a level reached, or when you join a guild. Some skills can only be used by certain classes. Most skills take blood to use, although this is not always the case.
  • Skills are abilities used to enhanced playable characters. The way they are used changes throughout the Valkyrie Profile series.
  • Skills are XML events linked to commands. They tell the unit the exact parameters for the linked command, as well as can describe other events which do not have commands, such as death (thus, the death skill can be used to set the death model). Multiple commands can use the same skill, such as using the same move skill for a move and an attack command.
  • miniatur|Die durch die Tab-Taste aufrufbare Infobox miniatur|Michaels Fähigkeiten aus GTA V Skills beschreiben spezielle Fähigkeiten der Protagonisten und sind ein elementares Spielelement von Grand Theft Auto: San Andreas, Grand Theft Auto V und Grand Theft Auto Online.
  • Most weapons will have 3 skills upon acquisition, but certain weapons such as Artisan's Treasure Swords do not come with skills. Skills can still be attached using Skill Cards. Skills can be used by selecting them through the hotkeys 1, 2, 3, 4 or 5, or rotating through them with Q then right-clicking with the mouse to cast the selected spell. Each skill has its own durability and SP usage.
  • This page contains a table of found in the game. To refresh, click Here namespace= noresultsheader = If this message appears, click here category = Skills uses = Template:Skill include = {Skill}:class:type:cost:obtain-from:description table = class="wikitable sortable", Name, class="unsortable"|Class, Type,Cost, Obtained From, Description tablerow = style="max-width:150px;"|²{ClassPlayerIcon/list¦class=%%}², style="white-space:nowrap;"|%%, %%, %%, ²{#sub:%%¦0¦74}²²{#if:²{#sub:%%¦75}²|...}² count = {%DPL_count:500%} scroll = yes resultsheader = (%TOTALPAGES% Total) resultsfooter = ²{Extension DPL scroll¦total=%TOTALPAGES%¦offset={%DPL_offset:0%}¦count={%DPL_count:500%}¦page=Skills }²
  • These are listed in order from left-to-right and top-to-bottom in the skills screen. How much each skill costs to learn depends on your reputation with the faction that teaches it.
  • Skills affect many things (Player(s)'s status and attacks, basically) in 2Moons. There are a number of skills in 2Moons for each of its unique characters.
  • Skills are non-combat stats that allow players to improve their rank on the statistics page, and also can be quite profitable.
  • Here is a list of basic Pathfinder Skills as well as a list of skills added for the Disgaea system. These utilize modified rules from the D20 modern system reference document.
  • Se caracterizan por ser lentas y con poca precisión de ataque. Para hacer uso de ellas se pueden usar tanto espadas como hachas .
  • It is maximum level of skill acquirable without items. It varies between 6 and 16.
  • There are many Skills that a player can train in Soulsplit. With these skills, a player can access more of Soulsplit in various ways. Skills can involve combat as well as no combat. Skills also might use combat to train them, but aren't a necessity. Skills start at a level of one, and one can train the said skill until it reaches a level of 99. Dungeoneering is an exception to this rule - a player can level Dungeoneering up until 120. There are 24 functioning skills in Soulsplit.
  • Each profession has a different set of skills, certain reborn combinations may unlock special skills. Some weapons have unique skills such as scent sword and phoneix on sword.
  • Skills are character abilities in The Elder Scrolls. These abilities allow the performance of various feats, spells, or attacks. Increasing a skill leads to leveling-up. The more a skill is increased, the more proficient the user becomes at performing it, usually awarding various perks or decreased Magicka costs. Skills have evolved across games, some being combined, improved, or removed altogether.
  • There are currently six different trees of skills players can upgrade from, each shown below in their respective tabs. (Names given to the skill trees are unofficial) To upgrade all 40 skills, the player would need a total of 5,070 kPoints. |-| Merchandise Tree= |-| Security Tree= |-| Furniture Tree= |-| Crafting Tree= |-| Customer Tree=
  • There are 29 skills in Unreal World. Each is represented by a letter of the alphabet and can be accessed by pressing Alt + the letter. Skills can be improved with practice, only on a successful use will a skill improve (minimum success chance of any skill is 5%). Intelligence/Willpower don't affect the process, but certain tasks are more 'educational' than others, for example you'll learn more about timbercraft by making logs than you would by chopping firewood.Also, the lower the skill mastery level is the faster the skill will raise upon succesful usage - so there's a 'learning curve'. It takes far less effort to go from 6% to 7% than from 76% to 77%.
  • Each offensive skill has an additional hidden damage modifier based on an attribute: * Missile Weapons : Coordination for Bow/Crossbow, Strength for Thrown Weapons * Heavy Weapons : Strength * Light Weapons : Strength * Finesse Weapons : Coordination * Two Handed Combat: Strength * War Magic: War * Life Magic: Life * Void Magic : Void
  • Here we will have all the skills for each race and class. Additional special skills on the bottom of the list.
  • S4 League players can purchase and equip skills that imbue their character(s) with special abilities. These skills are part of the mystical eSper power source, which enables the user to perform supernatural feats. Skills are a major part of S4 League that can affect the landscape of a match in various ways.
  • The Skills tree includes various offensive, defensive, and support abilities for Aloy in Horizon: Zero Dawn. Skills are organized into three primary sections: Prowler, Brave, and Forager. By spending points to level up abilities, players can access new moves at Aloy's disposal. This article is a . You can help the My English Wiki by expanding it.
  • Skills further define the special interests and training of your character. They are listed at the bottom of +stats for reference. Any skill your character ICly possesses can be listed here, though you may want to limit it to the most important ones so the list doesn't become overly long.
  • Most cards only carry one skill. Some special cards can have two. There are various different types of skills, and most of them can be upgraded.
  • Skills are various attacks or innate boosts purchased by skill points, similar to how individual Powers are learned with power points. One skill point is required to unlock a Weapon Type. Further skill points in that branch provides damaging combos and passive buffs. One skill point is awarded for every odd level, and they could also be earned through Feats. One skill point is awarded for every 100 feat points earned. To get over 150+ skill points, so many feats must be done, as 100 points is needed for every point earned.
  • Each character possesses a certain number of skills which allow for actions that cannot be simply described by class, level and race. Skills are rated as a score of 0 to 100. The score given can be assumed to be the average chance of success in percent when trying an average feat. This chance is lowered when trying something difficult and raised when trying something simple. There is always a chance for automatic success and automatic failure.
  • ¤ = Skill available to that Class. ½ = Cross-Class Skill. ₪ = Prohibited Skill note: as of version 1.23 you still seem to be able to put points into UMD despite it being a "Prohibited Skill" where-as perform cannot have any points put in at all. Italics = Training Required. means You MUST place at least (1) one Skill Point During the skill point distribution or this skill will NOT activate.
  • The following skills have been altered for balance reasons on City of Arabel. * Pickpocket * Use Magic Device
  • Skills are levels of abilities for a player to perform a given task. Skills can increase a player's ability in combat, gathering resources, processing materials, or performing other tasks.
  • Skills are abilities that benefit the player in combat. Some skills are actively triggered (e.g. Steal) while others are passive (e.g. Counter). In a fashion similar to spells, some skills require the character to spend Mana Points (MP) before using a skill.
  • «Skills» (スキル, Sukiru?) are abilities that a player can use in a game.
  • Skills can help you do all sort off things like picking up the ball, throwing the ball and so on. Most players start with one or more skills, while other players can earn skills after earning enough SPP to earn a Level.
  • The assassin's weapon of choice. While less powerful than larger weapons, the dagger's small blade is perfect for concealment and swift, precise strikes at vital organs.
  • Skills in The Secret World refer to a character's skill rank with the various weapons in game. Increasing skill ranks enables you to use weapons and talismans of higher quality levels. Equipping gear of higher quality is necessary to be able to fight stronger monsters (low level weapons have more chances to glance against high level encounters). You increase skill ranks in a specific weapon or talisman type by purchasing ranks in one of its associated Skill Feats. Each of these Feats grants you passive abilities that will be automatically applied to your character as long as a weapon of that type is equipped.
  • Skills are the attributes and statistics that determine a player's abilities and restrictions. Here is an example of a skill list. Agility Attack Cooking File:Skill set.jpg Crafting Defence Farming Fishing Fletching Herblore Hitpoints Magic Mining Prayer Ranged Runecrafting Slayer Smithing Strength Strength Thieving Woodcutting
  • Skills can be bought at the end of a chapter or at any point from the menu. Skill Points that are shared between all characters are obtained during the campaign as well as Mercenaries, and can be used to purchase or upgrade skills. Some skills are available to more than one character, and when they are bought for one character they immediately become available to all applicable characters. Following are a list of known skills.
  • A player may queue up to 3 seperate skills for activation. The same skill cannot be entered into the queue more than once. Only skills which are not locked out from "skill downtime" can be queued. Once a skill has been queued, it's order in the queue cannot be changed. Skills in the queue are represented by a flashing icon. To queue a skill for activation, simply press it's skill icon or the shortcut key you assign it to (by clicking and dragging the skill's icon from the skill panel into the quick slot bar at the bottom of the UI.)
  • Each of the six classes will be given its own skill tree. These trees will consist of roughly 30 skills. You may choose any of the skills so long as you have met its requirements. Templar Trees * Blade Master Skill Tree: * Guardian Skill Tree: Cabalist Trees * Summoner Skill Tree: * Evoker Skill Tree: Hunter Trees * To be completed*
  • Skills are technical or physical abilities which a character has learned through study or practice. All skills require a test to be made against a certain attribute to ascertain success or failure and in some cases degrees of success or failure. Skills are divided into two groups Basic Skills which can be performed without learning them, although a penalty on the roll to use them is incurred, and Advanced Skills which cannot be performed without having learned the skill itself. Unless otherwhise indicated skills are only available to a career path that specifically offers them.
  • Skills are unique abilities granted by Stances. Each Stance has it's own set of 3 to 5 skills, all of which are capable of "leveling" individually, but in a different way from Character Levels and Stance Levels (see below). Each skill has a maximum level of 10 (displayed as "Master" when reached), but can be pushed past this limit using Rings and certain Weapons, making the maximum level technically 13 or 14. Some skills gain additional benefits from being raised above 10, like Insistendo, which begins increasing ATK Rating at level 11, in addition to a longer duration and a higher ATK bonus.
  • ta yugh * Johk Sool Kyuhk Pah * Soo Ki Kyuhk Pah
  • Skills only affect the army the hero is traveling in. The only exception to this is logistics; which affects the whole campaign.
  • Skills are abilities that can be raised/trained through certain actions within the game. A players stats can be viewed via the Stats menu. Each skill can be raised to a maximum level of 99, although experience can still be gained after this.
  • Skills are unique abilities players can choose for their character in CrazyBobs.
  • thumb|250px|Das Skill-Menü Skills sind Merkmale / Fähigkeiten die ein Spieler in einem Spiel verwenden kann. Diese können geschult und geleveled werden, um Vergünstigungen oder Fähigkeiten für den Skill zu erlangen. Es gibt verschiedene Arten von Skills im Spiel: Schwert Skills, General Skills, Einzigartige Skills, Systemfremde-Skills, Original Schwert Skills und Extra Skills.
  • A skill is the learnt capacity or talent to carry out pre-determined results often with the minimum outlay of time energy or both Examples include: Academic skills Reading Logic Critical Reasoning Interpersonal communication Speech: listening, talking Nonverbal communication Literacy: writing, reading Motor skills Walking, arts and crafts, craft, sport Skilled labor Innovation Skills Miscellaneous Charisma Perception Persuasion Procedural memory, knowledge, expertise, fluency Profession Theory of multiple intelligences Thinking and intelligence, IQ
  • Skills (スキル) are game exclusive to the Chrono Stone game.
  • Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute (except through the use of Books). For example, Tactics has a base attribute of Intelligence; if Intelligence is level 9, Tactics cannot surpass level 3. For players, initial skill levels are dictated by your character's background and may exceed this limitation.
  • Skills are innate abilities of a character. When a game starts with a number of supplemental actions available to characters, it would be a good idea to know how well the character can do these things.
  • Skills(技巧)是《HentaiVerse》裡的特殊能力,目前作為玩家在戰鬥時的輔助功能。
  • Skills affect how well your character will perform certain actions. Skills are divided into three main categories:
  • There are 4 different Groups of skills Basic, Class, Living, Guild. Each of these skills reflects a different aspect of what you will do in the game.
  • Skills are special abilities that units can possess, each having widely varying effects. The skill system was introduced in Genealogy of the Holy War and has been present in several games of the series since then.
  • Note: Strength and Health are not on here for obvious reasons :) Each has their own special abilities to unlock.
  • There are 4 different types of skills in Shintolin. To acquire a skill one must spend XP of the same type. The exact amount of XP increases with the number of skills of the same type one has already acquired. Skills can be forgotten, but only once the level cap is reached. No experience is given if a skill is forgotten.
  • Skills are the five core abilities that the Agent uses and trains throughout Crackdown and Crackdown 2. Skills can be tracked through the Agent's HUD system on the left side of the screen.
  • Skills are traits that a character can learn giving them the power to do something competently. Skills can be improved with training or experience. They include the talents that identify a character archetype and are the attributes that allow you to test against for certain feats. Climbing, languages, gambling, haggling over prices, and socializing are all examples of skills.
  • [[Billede:pray_lvl.gif|400px|right|thumb|En spiller der stiger et level i Prayer.]] Der er indtil videre 25 skills i RuneScape, hvoraf 10 af dem er members.
  • A Skill is the character's abilities. Skills can be magic incantations, weapon techniques, or effects conjured up by whatever game mechanism the developers allowed. Skills have various effects, from dealing different kinds of damage, healing, to causing beneficial effects [buffs] on friendly characters or harmful effects [debuffs] on hostile monsters and players in PvP.
  • Skills are attributes that help players out in Soulcalibur IV. There are five different kinds: Power skills, Impact skills, Boost skills, Gauge skills, and Special skills. Most can be attached to each character's weapon in Character Creation provided they have enough stats for the skill. However, there are special "S-Class" skills that are only available to boss characters in Story and Tower of Lost Souls mode.
  • There are two varieties of skills that your character can learn: class skills and secondary skills.
  • == Skills == .................................................................................. Image:Skillcenter.jpg Skills can be found under Username menu. Skills can be casted once per day. In past i could be casted everytime player wanted, in exchange of some reset points. . Skill are divided in 3 groups: positive, negative and neutral.
  • This page documents the skills available in Popomundo, and which books each skill is acquired from.
  • There are 3 skills in Aldreynia. Combat , Range and Firemaking. Magic will be an upcoming Skill so look out for it. There are 2 Spells one summons a Pile of Gold, the other is the increadibly useful teleport skill. An MP system has yet to be added. More skills are to be added and the Attack command will be integrated into skills. "HEY DUDE ITS KYLE. What program are you using to make this." Hey Kyle, Byond.
  • Hier findet ihr alle Informationen zu den die in Runes of Magic vorhanden sind.
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