About: Bad Landing   Sponge Permalink

An Entity of Type : dbkwik:resource/OvWEo6XCgJLvDuAqXLqptQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bad Landing was the capital and arrival point for the Badlands in the last days of Dragonhollow's Fourth Era. Designed to evoke the same feelings of bleak desolation and vulnerability as Northham, the town was little more than a way station in the middle of the desert. There was an information board with official notices from Eris and an outbuilding where residents could take cover during dangerous nights. Bad Landing was not a safe zone. No beacon existed for health regeneration. Recent arrivals could be attacked by both their fellow residents and hostile mobs.

AttributesValues
rdf:type
rdfs:label
  • Bad Landing
rdfs:comment
  • Bad Landing was the capital and arrival point for the Badlands in the last days of Dragonhollow's Fourth Era. Designed to evoke the same feelings of bleak desolation and vulnerability as Northham, the town was little more than a way station in the middle of the desert. There was an information board with official notices from Eris and an outbuilding where residents could take cover during dangerous nights. Bad Landing was not a safe zone. No beacon existed for health regeneration. Recent arrivals could be attacked by both their fellow residents and hostile mobs.
dcterms:subject
Row 4 info
  • Abandoned
Row 1 info
Row 4 title
  • Status
Row 2 info
Row 1 title
  • Era
Row 2 title
  • Location
Row 3 info
  • ErisPriesthood
Row 3 title
  • Affiliation
Box Title
  • Bad Landing
dbkwik:dragonhollo...iPageUsesTemplate
imagewidth
  • 350(xsd:integer)
abstract
  • Bad Landing was the capital and arrival point for the Badlands in the last days of Dragonhollow's Fourth Era. Designed to evoke the same feelings of bleak desolation and vulnerability as Northham, the town was little more than a way station in the middle of the desert. There was an information board with official notices from Eris and an outbuilding where residents could take cover during dangerous nights. Bad Landing was not a safe zone. No beacon existed for health regeneration. Recent arrivals could be attacked by both their fellow residents and hostile mobs. Sprankles and Jrod established residences adjacent to the town. The village of Jinxville was built just fifty meters to the south.
is Row 2 info of
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