abstract
| - This lists all the monsters by their family. List is sorted by the average initial stats of each monster (it's relatively safe to say that the first families is the easiest to combat). Families with flying monsters have blue rows, Families with walking monsters have green and the Remnant families have red. For more details on each family please visit their pages. Ranking system here is not based on some clear numbers but tries to consider three things for an average family's regular monster. These thing are: the monster timeline apperance, the monster arts and the monster HP. So each rank can be guessed as follows: C -- monsters appear early in the game around Wagram and the Fiery Idol storyline event, cannot cast "human" mystic arts (such as Snare Shot or Poison Gas), cannot deadlock more than one union, have very low HP (1 -- 10000) and often can be seen in great numbers. B -- monsters appear on all stages of the game but may be considered the weakest enemies around, can cast "human" mystic arts (ranks A-C), cannot deadlock more than one union, have a limited amount of HP (10000-50000). A -- monsters appear on middle or later stages of the game and can often be seen in groups with no more than 1-4 units, can cast "human" mystic arts (ranks A-C), can cast some strong spells heavily affecting many units at once (ex. Acidbreath) or taking out the whole unit (ex. Merry-go-round). The monsters of this rank are almost always huge in size and have much HP (20000-100000). S -- monsters appear on the later stages of the game and can often be seen in groups with no more than 1-4 units, can cast "human" mystic arts of any ranks (such as Bewitch or Grenade Impact), can cast some exceptionally strong spells taking out the whole unit (Predation, Switch, Black Out), heavily affecting many units (Thunderbreath) or the entire battlefield (X-Ray Vision, Insignia arts). The monsters of this rank often like to play with morale (ex. Desperate Wail) and have a vast amount of HP (30000-1000000). SS -- These boss monsters are the best the game can offer. They can be pretty weak if you happen to meet them on the early stages of the game and can be overwhelmingly tough so that you're required to explore the game for many hours only to be on a par with them. HP varies from 50000 to 3000000. The most powerful foe in the game is the optional rare The Lost which cannot just be beaten by attaining a high battle rank and requires the player to perfect all the aspects of the game's battle system before-hand. This ranking system is not final and can be very subjective and sometimes incorrect. It also is a subject to change if someone has a better idea how it must be done (please discuss it on the discussion page).
|