rdfs:comment
| - Hit Dice: 9d8+36 (76 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 Base Attack/Grapple: +6/+14 Attack: Bite +9 melee (2d6+6 plus poison) Full Attack: Bite +9 melee (2d6+6 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Charming gaze, poison, spells Special Qualities: Darkvision 60 ft. Saves: Fort +7, Ref +6, Will +9 Abilities: Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17 Skills: Concentration +13, Listen +14, Spellcraft +10, Spot +14 Environment: Temperate marshes Organization: Solitary or nest (2-4) Challenge Rating:
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abstract
| - Hit Dice: 9d8+36 (76 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 Base Attack/Grapple: +6/+14 Attack: Bite +9 melee (2d6+6 plus poison) Full Attack: Bite +9 melee (2d6+6 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Charming gaze, poison, spells Special Qualities: Darkvision 60 ft. Saves: Fort +7, Ref +6, Will +9 Abilities: Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17 Skills: Concentration +13, Listen +14, Spellcraft +10, Spot +14 Feats: Ability Focus (charming gaze), Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes Environment: Temperate marshes Organization: Solitary or nest (2-4) Challenge Rating: Treasure: Standard Alignment: Usually chaotic evil Advancement: 10-13 HD (Large); 14-27 HD (Huge) Level Adjustment: -
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