About: Altmiller Cave   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the next dark floor, go left, then go up to find a hidden path that linearly leads you to a chest containing a vial. Return to where you were, and now you just need to walk along the perimeter wall of the entire room counterclockwise to eventually get to a stairwell leading down. The next room is lit up, so go up and climb up a stairway to a rolling pillar puzzle near a visible Jupiter Djinni. Roll the vertical pillar left, roll the lower horizontal pillar up, cast Frost on the puddle, go up and roll the lower horizontal pillar back down so that it stops at the frozen pillar of ice, then go down around and push the vertical pillar left, and push the upper horizontal pillar down to access the Djinni. Save before you attempt to battle and earn it. After earning the Jupiter Djinni Squall,

AttributesValues
rdfs:label
  • Altmiller Cave
rdfs:comment
  • In the next dark floor, go left, then go up to find a hidden path that linearly leads you to a chest containing a vial. Return to where you were, and now you just need to walk along the perimeter wall of the entire room counterclockwise to eventually get to a stairwell leading down. The next room is lit up, so go up and climb up a stairway to a rolling pillar puzzle near a visible Jupiter Djinni. Roll the vertical pillar left, roll the lower horizontal pillar up, cast Frost on the puddle, go up and roll the lower horizontal pillar back down so that it stops at the frozen pillar of ice, then go down around and push the vertical pillar left, and push the upper horizontal pillar down to access the Djinni. Save before you attempt to battle and earn it. After earning the Jupiter Djinni Squall,
dcterms:subject
Weak
LVL
  • 18(xsd:integer)
  • 21(xsd:integer)
Agi
  • 40(xsd:integer)
  • 54(xsd:integer)
  • 60(xsd:integer)
  • 62(xsd:integer)
  • 79(xsd:integer)
  • 84(xsd:integer)
  • 90(xsd:integer)
  • 104(xsd:integer)
  • 108(xsd:integer)
  • 120(xsd:integer)
ATK
  • 177(xsd:integer)
  • 179(xsd:integer)
  • 193(xsd:integer)
  • 196(xsd:integer)
  • 197(xsd:integer)
  • 205(xsd:integer)
  • 210(xsd:integer)
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  • 227(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
Rate
  • 1(xsd:integer)
Name
  • Mimic
  • Golem
  • Worm
  • Wight
  • Gnome Mage
  • Armored Rat
  • Foul Dirge
  • Mad Mole
  • Clay Gargoyle
  • Dread Hound
Exp
  • 60(xsd:integer)
  • 71(xsd:integer)
  • 77(xsd:integer)
  • 82(xsd:integer)
  • 86(xsd:integer)
  • 92(xsd:integer)
  • 100(xsd:integer)
  • 105(xsd:integer)
  • 116(xsd:integer)
  • 374(xsd:integer)
Drop
  • Elixir
  • Herb
  • Nut
  • Water of Life
  • Smoke Bomb
  • Vial
  • Bramble Seed
  • Crystal Powder
  • Prophet's Hat
DEF
  • 23(xsd:integer)
  • 46(xsd:integer)
  • 50(xsd:integer)
  • 51(xsd:integer)
  • 55(xsd:integer)
  • 56(xsd:integer)
  • 57(xsd:integer)
  • 63(xsd:integer)
  • 79(xsd:integer)
  • 90(xsd:integer)
HP
  • 132(xsd:integer)
  • 147(xsd:integer)
  • 149(xsd:integer)
  • 156(xsd:integer)
  • 162(xsd:integer)
  • 192(xsd:integer)
  • 209(xsd:integer)
  • 252(xsd:integer)
  • 266(xsd:integer)
  • 767(xsd:integer)
IMG
  • Prophets Hat
C
  • 88(xsd:integer)
  • 94(xsd:integer)
  • 100(xsd:integer)
  • 115(xsd:integer)
  • 126(xsd:integer)
  • 147(xsd:integer)
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abstract
  • In the next dark floor, go left, then go up to find a hidden path that linearly leads you to a chest containing a vial. Return to where you were, and now you just need to walk along the perimeter wall of the entire room counterclockwise to eventually get to a stairwell leading down. The next room is lit up, so go up and climb up a stairway to a rolling pillar puzzle near a visible Jupiter Djinni. Roll the vertical pillar left, roll the lower horizontal pillar up, cast Frost on the puddle, go up and roll the lower horizontal pillar back down so that it stops at the frozen pillar of ice, then go down around and push the vertical pillar left, and push the upper horizontal pillar down to access the Djinni. Save before you attempt to battle and earn it. After earning the Jupiter Djinni Squall, go back southeast and push the earth pillar one space right, so you can go downstairs to the floor below. In the next large dark room, hug the area's perimeter wall and go along it counterclockwise, and you'll get to a chest containing a Cookie. Return to where you entered the room, and now go along the area's perimeter clockwise until you get to the area where the lower-leftmost lit torch area is, and from there, go to the upper right and you'll be linearly lead to the stairwell going down at the west end of the area. In the next lit-up area you get to, ignore the roll-able pillars and go down, and climb up the stairway going left and go along the elevated perimeter of the room counterclockwise. Slide down a cliff slide and enter the door between two blazing torches. You are in the room with five rocks that the cutscene from earlier described. If you cast Reveal here, you'll see that the rocks are lit up with five colors, which from left to right are blue, green, white, yellow, and red. Interact with and spin the two rocks at the opposite ends of the arrangement to cause some sort of spherical mechanism to manifest on the wall, which will now spin. Now, when it stops, the sphere that is pulsating on the top tells you which color of rock you're supposed to spin. Get it wrong and you'll have to switch the leftmost and rightmost rocks again. Get it right twice in a row (the colors you're to spin the rocks in accordance to are different each time, determined randomly) to open a door to a room that contains a chest, which contains the important Mystic Draught item. Give this to the white outline you encountered earlier (use Retreat and go into the dungeon again to get to it more easily), and the dungeon is complete with another cutscene. Now you're to return to Tolbi and compete in the Colosso Finals.
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