Some role-playing games do not presuppose a particular world or setting. However, as a tool for creating a coherent imagined world, an implicit setting is used. Although not named, it is defined as having various broad characteristics and materials written about the game world assume other materials are also true.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
abstract |
|