Hit Dice: 9d12 (58 hp) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 Base Attack/Grapple: +4/- Attack: Incorporeal touch +6 melee (1d8 Str) Full Attack: Incorporeal touch +6 melee (1d8 Str) Space/Reach: 5 ft./5 ft. Special Attacks: Create spawn, strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +3, Ref +5, Will +7 Abilities: Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14 Skills: Hide +14*, Listen +9, Search +6, Spot +9 Feats: Alertness, Dodge, Mobility, Spring Attack
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| - Hit Dice: 9d12 (58 hp) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 Base Attack/Grapple: +4/- Attack: Incorporeal touch +6 melee (1d8 Str) Full Attack: Incorporeal touch +6 melee (1d8 Str) Space/Reach: 5 ft./5 ft. Special Attacks: Create spawn, strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +3, Ref +5, Will +7 Abilities: Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14 Skills: Hide +14*, Listen +9, Search +6, Spot +9 Feats: Alertness, Dodge, Mobility, Spring Attack
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abstract
| - Hit Dice: 9d12 (58 hp) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 Base Attack/Grapple: +4/- Attack: Incorporeal touch +6 melee (1d8 Str) Full Attack: Incorporeal touch +6 melee (1d8 Str) Space/Reach: 5 ft./5 ft. Special Attacks: Create spawn, strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +3, Ref +5, Will +7 Abilities: Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14 Skills: Hide +14*, Listen +9, Search +6, Spot +9 Feats: Alertness, Dodge, Mobility, Spring Attack Environment: Any Organization: Solitary Challenge Rating: Treasure: None Alignment: Always chaotic evil Advancement: - Level Adjustment: -
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