Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a Longsword, Shortsword, or Bastard Sword, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +1 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes. Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Sword) All
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| - Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a Longsword, Shortsword, or Bastard Sword, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +1 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes. Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Sword) All
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Expends
| - Combat Vigor or Battle Intuition
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| - Combat Vigor IV or Battle Intuition II
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abstract
| - Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a Longsword, Shortsword, or Bastard Sword, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +1 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes. Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Sword) All
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