rdfs:comment
| - Irkens can only survive 10 minutes without their PAK (explained fully in Ten Minutes to Doom, an unfinished episode); once it has been removed, a 'Lifeclock' appears in their mind's eye, counting down how much longer their body shell can last. The longer the Irken goes without it, the more incoherent and uncoordinated they become, and it seems to take a lot of willpower for them to muster up any strength or logic in their PAK-less state. As well as containing the Irken's knowledge, the PAK also contains their memories, so Irkens would be unable to get amnesia if they receive head injury.
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abstract
| - Irkens can only survive 10 minutes without their PAK (explained fully in Ten Minutes to Doom, an unfinished episode); once it has been removed, a 'Lifeclock' appears in their mind's eye, counting down how much longer their body shell can last. The longer the Irken goes without it, the more incoherent and uncoordinated they become, and it seems to take a lot of willpower for them to muster up any strength or logic in their PAK-less state. It's been revealed a few times that the PAK is sentient in a way, as it can act outside of the will of its host. In deleted footage from the episode Abducted, Zim falls through fire and is momentarily unconscious as he takes a nasty fall. His PAK legs activate, catching onto a ledge and carrying its limp owner to safety. And given the chance, if a PAK is separated from its host, it will soon begin to seek out another, though it will at first attempt to reconnect with its original Irken owner. If this fails, it will attach to the first being available, and will slowly begin to replace the new host's personality with that of the Irken's. However, if the host is not Irken, then they, too, will perish after ten minutes, but in this case after ten minutes with the PAK on. As well as containing the Irken's knowledge, the PAK also contains their memories, so Irkens would be unable to get amnesia if they receive head injury.
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