Whenever you critically hit, you deal an extra hit for a moderate amount of damage.
* Passive
* AP Cost : 27
* Whenever you critically hit, you also perform an additional hit dealing 32 physical damage to the target.
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| - Whenever you critically hit, you deal an extra hit for a moderate amount of damage.
* Passive
* AP Cost : 27
* Whenever you critically hit, you also perform an additional hit dealing 32 physical damage to the target.
- The objective of OITC is to be the first player to reach 25 kills. Players start with a bow and a stone axe which can be upgraded through the OITC Merchant. Players must shoot other players (one shot will kill a player) or attack them with their weapon. Each player only has 1 arrow to start. For each player they kill, the player receives one more arrow. After respawning, the player starts again with 1 arrow. The game ends when a player reaches 25 kills.
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| Description
| - After using an ability, your next Basic Attack deals 80% additional damage.
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| abstract
| - Whenever you critically hit, you deal an extra hit for a moderate amount of damage.
* Passive
* AP Cost : 27
* Whenever you critically hit, you also perform an additional hit dealing 32 physical damage to the target.
- The objective of OITC is to be the first player to reach 25 kills. Players start with a bow and a stone axe which can be upgraded through the OITC Merchant. Players must shoot other players (one shot will kill a player) or attack them with their weapon. Each player only has 1 arrow to start. For each player they kill, the player receives one more arrow. After respawning, the player starts again with 1 arrow. The game ends when a player reaches 25 kills.
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